
The actual button still works though.
As you can see I'm trying out new "inky" icons inspired by odamite's translation mock-ups. See the attachment. Feedback is welcome.
if(selectedNumber->getNumber()>0 && selectedNumber->getNumber()<levels.getLevelCount()) {
if(selectedNumber->getNumber()>=0 && selectedNumber->getNumber()<levels.getLevelCount()) {
odamite {l Wrote}:EDIT: I know what is causing it:
Line 287 (might not be exactly) in LevelPlaySelect.cpp
...
1 letter changed. Fixed, but I'm not sure can I commit it now or not...
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