I am a new user to this forum. I've introduced myself in the "Introduce yourself" topic (just as a note: this post is not a joke at all).
[tl;dr] I am seeking the help of a STK developer to create a script so I can run many games on various tracks and extract the position of players as well as their ranking from the simulations.
I am working on a research project on the quantification and study of leadership in animal groups. I have developed an algorithm to measure graded leadership and progression order in groups of foraging animals. A small but important part of the project involves the testing of this algorithm against simulation data. Because we don't have "control" data sets on groups of moving animals in which the rank of the animals is known precisely, I have thought of using simulations from a racing game and compare the dynamical rankings calculated by the software with the output of my algorithm. If you are interested (although I'm not looking to orientate this topic towards a discussion of the methods), here is a more scientific description of the project, whose first results are to be presented at a conference in the summer: http://db.tt/7zZI4ESk (PDF, 188KB; Fig. 1 and the "spatial leadership method" refer to the subject of this topic).
I am asking for some help from the community to help me generate relevant game data to test the algorithm. I don't think this should take more than a couple of hours to the project's developers, and it would be hugely helpful as doing it myself would be a lot longer and as I don't know the project I wouldn't be sure of doing the things properly. In return, you'll have of course my eternal gratitude

Here's what I would need:
- a script to launch a game of STK with a configuration file (or just as arguments) containing the name of the track, the number of players, some options (weapons activated/deactivated is something I can think of right off the bat)
Here are the modifications to bring to the game:
- the game should be able to run on its own, without a human player
- the position (x,y,maybe z) of the players, as well as the current rankings, should be stored at regular intervals (e.g. once per second) in a text file or whatever format that's easy to parse.
- if possible, during a simulation the group (e.g., all the players) should stay relatively cohesive, because all players are supposed to be moving collectively. So it doesn't work if the first and last players are more than, say, a third of a track lap apart.
I would also need to know the following:
- how is the progression order calculated in STK? I'm guessing there's a line/spline running along the track and the positions of the players are projected onto it, is that more or less accurate?
I've installed STK 0.7 on Kubuntu 10.04. I have tried the track "Around the Lighthouse", which is simple but still tortuous enough to be an interesting testbed for the algorithm. We could start with that.
Anyone interested? Again, this is a serious research project funded by a well-known university, not a prank I'm playing on you.
I'm very much looking forward to your reaction.
Cheers
kiskoul