ram {l Wrote}:Since Redeclipse seems to render better/faster than Sauerbraten is was wondering was there anyway of using it in a 'MovieCube' mode for Machima (movie making)? In other words, turn off the HUD, text, and such in the middle of the display and just go around in spectator mode capturing 'footage'.
You can turn off the HUD, etc. but there are no automation processes in place for machinima.
ram {l Wrote}:If that is not possible, is it possible to import Redeclipse maps and objects into Sauerbraten?
You can import Sauerbraten maps into Red Eclipse, but not vice versa. It is theoretically possible to write an importer (the map format is not all that different and the main octree structure is kept in sync with Sauerbraten), but there is no support for this by default. Models are completely transferable between both games, the only thing that is different in that regard are player model animations (Red Eclipse has a broader range of required animations, and the names of animations differ between codebases).
ram {l Wrote}:I also have an interest in putting some new human/humanoid models in Redeclipse/Sauerbraten. For example models created in MakeHuman ported to Blender and then into Sauerbraten. Yes, I am working with the team trying to port the characters from Big Buck Bunny into Sauerbraten based platforms.
I actually think someone has already done that. I don't know how useful such models would be to either community, but if you intend on making your own project I guess it could work. I can't really help you with modelling and/or import questions though. I suggest IQM or MD5 though (though I've always heard people complaining about the lack of decent Blender import scripts).