makkE {l Wrote}:I think the weapons are simply great the way they are. Great job on the balance.
Now I haven't really followed their development, all I know is that I didn't like the first alpha(s) and just tried out 1.2 recently.
All I can say is that these guns just feel right and unique. I don't think there's a need for new guns or drastic changes.
They have unique features and are mostly all different (although there is a bit of overlap in the alt-firing here and there).
Trying to get the balance right has been a constant complaint of people over the years, especially as we evolve the subsystems that drive them with new features, making us need to rebalance them all over again. It has always bothered me how some games these days seem to have too many variations on the same type of weapon, so I've always maintained a rule that each weapon must be unique. Plus, if anyone wants to play with them they can simply change a few vars and basically have a whole new weapon.
makkE {l Wrote}:I love the focus on everything being projectiles, making the rifle harder in use than just simple point-and-click. Also the splash on the rifle is genius
They all take skill to use, and I don't feel there is a substantially overpowered weapon.
Thank you! I get so many complaints that the rifle isn't hitscan, but I have always firmly believed that my "everything is a projectile" philosophy added a depth to the game that was sorely needed. It may be hard to hit a moving target clear across the map, especially with the increased agility, but that is what gives it some skill and charm I think. The splash damage on the rifle was eihrul's little genius contribution to it, he's always been fond of maintaining the rifle balance. I will admit that in the current version, the flamer is still a little overpowered, especially in arena (if you play on the main server you won't notice this because it is running some new settings I am currently testing). Now that I nerfed the flamer it seems the plasma has become the noob weapon of choice. Perhaps true balance is just an illusion and I will always be fighting this battle, but that is half the fun, right?
makkE {l Wrote}:I don't miss having a lightning type of gun.
Neither do I, to be honest. While I am open to the idea of creating a bigger range of weapons, I've never really wanted to deal with the thought of a lightning gun. It requires more hitscan than I am comfortable with using (I get away with it for the sword because of its limited range), and I can't help but feel that it would conflict with the plasma somewhat (it being a projectile based energy type weapon is more to my taste). I've been leaning increasingly toward something like the "icer", which would be like the anti-flamer (ice could put out burning team mates and flames could thaw them, etc).