Dear Red Eclipse,
Congratulations on your community and game! I have been enjoying your work immensely since late January, and have been lurking on the forum a while, until now. (I have searched another post on this idea and have not found one. I have a 1.6ghz pentium 4 model nettop with an nvidia ION LE graphics chip, 2gb of ram, Windows XP SP3, run the game at 1080P, and have every setting as low as it will go or off.)
Sometimes teams can play against the generic looking humanoids without spacesuits. This mode/mutator is a lot of fun. You can score points just by hitting the mob of course while still having the ability to shoot the other team.
My frame-rate only drops below 10 per second in this game-type. Otherwise it is about 20 to 40 except when about 3 or more players shoot rockets at once. Would a very basic, lower-polygon version of the mob member model help performance in this situation?; and is the artificial intelligence for these foes a major factor too or in itself? Does anyone else have any ideas of a possible remedy for this issue that would not take too much work to accomplish?
I know those are a lot of questions, and I appreciate your reading them.
Cheers