Glennz {l Wrote}:My ideas:
-Disable the radar when the Rifle is zoomed, is more tactical. Also have a different crosshair when zoomed, gives a feeling of really zooming with the weapon. Something like this: http://fc04.deviantart.net/fs51/i/2009/ ... nnen36.jpg
-Improved sounds for the rifle.![]()
-Improved player models.
-Slightly more polished HUD. The FPS counter sometimes overlaps the weapon boxes, some reorganization might be needed. Maybe get rid of the "killbox" (peter123 killed charles321 blabla), it distracts a lot and the player already gets a popup when he killed someone.
-Have selectable Fists (as weapon) by default. Example: http://www.youtube.com/watch?v=iZKXirmT-ek
Stuff above I would like:
-Legs in first-person
-Weapon model improvements (especially for the Plasma gun, Rifle and Rocket launcher)
-Easier to use sword (give it a little lunge?)
-Preview of player model in the main menu instead of giant Red Eclipse button
-Falling injuries when jumping from (very) big heights
-Movement/breathing/hurt-sounds, helps "connect" with the game
Thanks for the awesome work, this game is very addicting, it is a shame not many people are online.
EDIT: I changed this post a couple of times already, the changes are above.
Glennz {l Wrote}:Glennz {l Wrote}:+Option to use third person
Catalanoic {l Wrote}:Glennz {l Wrote}:Glennz {l Wrote}:+Option to use third person
Discussed here: viewtopic.php?f=53&t=2679
Vaecrius {l Wrote}:- In 1.2 if you try to change the "scroll" keys to something other than mousewheel, when you quit and start the game again the mousewheel is re-bound to scroll in addition to whatever you had previously set (or not set). As I'm gaming with one of these having the mouse wheel switch weapons is kinda really bad. D: Requesting that 1.3 does not automatically bind mousewheel to anything.
bind KEY [ universaldelta -1 ]
bind KEY [ universaldelta 1 ]
editbind KEY [ universaldelta -1 ]
editbind KEY [ universaldelta 1 ]
unixfreak {l Wrote}:If you wanted to re-bind the scroll wheel to keys while in a co-op game:
- {l Code}: {l Select All Code}
editbind KEY [ universaldelta -1 ]
editbind KEY [ universaldelta 1 ]
Vaecrius {l Wrote}:I eventually did something similar (didn't know the syntax so I just went with "bind mouse4"/"bind mouse5" and nothing after them) but it does seem unpolished that a game would require a workaround for an apparently customizable control.
hulk {l Wrote}:-ability to move ragdolls around after you kill someone (increases fun-factor)
John_III {l Wrote}:hulk {l Wrote}:-ability to move ragdolls around after you kill someone (increases fun-factor)
That would be pretty neat. In some other games I shoot rockets at dead bodies to watch them flop around, lol.
inpersona64 {l Wrote}:2. Also for multi, if when people with the same clan tag come in, be put on the same team.
Fallen {l Wrote}:Stats on the end of the game. I mean 'how many headshots you made', 'how many doublekills', 'how many boodbaths' etc. Points for every of that should be specified too.
qreeves {l Wrote}:/deathcamstyle: 0 = no follow, 1 = follow attacker, 2 = follow self (default)
KaosC57 {l Wrote}:1. Mic Voice chat
3. buff the rifle!
4. definately update the graphics, im running a 9800 Gt and this game is a joke to my gpu.
5. make an auto updater
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