What are good "Programming Game" Scenarios?

What are good "Programming Game" Scenarios?

Postby Sauer2 » 16 Feb 2012, 20:40

Hi everyone,

does anyone know a good scenario for a programming game appart the classical robot/tank/bacterium vz others approach?

best regards
Sauer2
Last edited by qubodup on 16 Feb 2012, 21:28, edited 1 time in total.
Reason: Added a title that explains the thread.
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Re: What are good "Programming Game" Scenarios?

Postby hc » 17 Feb 2012, 18:42

Had to re-read, too.
What he's talking about games where your objective is to program a robot to fight against another programmed robot in an arena.
Therefore a "Programming Game". And the programmed thing is usualy said to be a tank or a robot.

http://en.wikipedia.org/wiki/Programming_game
github.com/hackcraft-de
hackcraft.de
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Re: What are good "Programming Game" Scenarios?

Postby riidom » 17 Feb 2012, 19:20

One idea I got in mind:
an Elite-like scenario, planets, stations and ships, and buy-low sell-high trading. The player is like a trade fleet commander, sitting on some station and sending out his ships. Since there is no communication possible after a ship undocked and got into hyperspace, it has to be provided with instructions about how to trade the freight, how to react on certain events like pirates, under what circumstances by new freight, and return home after how many jumps/trade/time.

Another idea, though still based on robots, is the concept of the board game robo-rally.
http://en.wikipedia.org/wiki/RoboRally
http://images.funagain.com/back/huge/15178.jpg
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Re: What are good "Programming Game" Scenarios?

Postby Sauer2 » 17 Feb 2012, 21:07

@riksweeney: Sorry for the ambiguity. I meant a programming game as described by hc.

@riidom: That are good ideas, the first sounds like a preprogrammed, small rpg, if i got you right.
One idea i thought of could be like asteroids/M.A.R.S., but with programmed players, since i guess, acceleration is harder to control than direct movement. But i have to admit, that would lack orginality.
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Re: What are good "Programming Game" Scenarios?

Postby ctdabomb » 17 Feb 2012, 21:12

here is a game that is already made with programming viewtopic.php?f=22&t=2335
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Re: What are good "Programming Game" Scenarios?

Postby Sauer2 » 17 Feb 2012, 21:23

Interesting. Does the behavior of one mutant affect other mutants?
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Re: What are good "Programming Game" Scenarios?

Postby ctdabomb » 17 Feb 2012, 21:28

I don't know. play the game and find out
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Re: What are good "Programming Game" Scenarios?

Postby Sauer2 » 17 Feb 2012, 21:39

OK
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Re: What are good "Programming Game" Scenarios?

Postby qubodup » 17 Feb 2012, 22:21

It might be easy to disguise code as "spells"... and there you go: a fantasy scenario! Code drawn with ink on fancy paper = magic words.
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Re: What are good "Programming Game" Scenarios?

Postby Sauer2 » 17 Feb 2012, 23:01

That reminds me of freedroidrpg...
Well, i took a look in their forum and it doesn't seem as if something like this was planned.

Anyway, thanks for your answers, everyone.
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Re: What are good "Programming Game" Scenarios?

Postby Tranberry » 18 Feb 2012, 19:26

I say you could just as well use humans to be 'programmed' I envision something like Frozen Synapse, but yeah done in this genre.
I agree with Q until I post differently.
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