Map: Equilibrium

Map: Equilibrium

Postby Goku » 16 Feb 2012, 06:41

First version of my new map: Equilibrium

http://www.mediafire.com/?xxbrqw6cw0srqv0

- map intended for CTF,TDM, Defend the Flag, and Bomberball. Supports Multi team but is not quite balanced yet.


My goal for this map is to make a balanced competitive map that plays well with CTF/TDM/Defend/Bomb. Im hoping some people can test map layout, weapon spawns, and the feel of pushers at this point. I plan on making a more complex texture layout when the map plays well.

To do list:
- More textures
- Bot waypoints
- Weapon spawn balance
- Light sources
- Map sound
- possibly more map models

I appreciate any feedback.

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Last edited by Goku on 16 Feb 2012, 20:37, edited 4 times in total.
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Re: Map: Conflict

Postby Ulukai » 16 Feb 2012, 09:55

Hehe funny, but your map title "Conflict" is in conflict with my new map "Conflict" :p Please see this thread: viewtopic.php?f=53&t=2698
Also funny is that you kill your teammates on the screenies :)

I'd appreciate it if you could change your title. When I find some time I will surely test your map and leave some feedback.
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Re: Map: Conflict

Postby inpersona64 » 16 Feb 2012, 11:23

Lol yeah i got confused for a bit...like "Didn't I just download a map called Conflict? O.o" But anyway, this map's pretty sweet. I gotta say, those invisible walls in front of the spawn really had me going, I had to play around them for a bit before I understood them. It's like an optical illusion :P The map feels like Reds vs Blues; so I'd have to say this wouldn't be the best map for Multi but DM, CTF, and Bomber Ball are all very nice for this :) great job!
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Re: Map: Conflict

Postby Goku » 16 Feb 2012, 11:41

haha, i wondered why the name conflict came to my mind when naming the map. it was a quick choice. There is a new version that I updated quite a bit. New map name.... Equilibrium

The hidden walls are the games glass material. I fixed it in the new version

Multi team is not ideal for the map, especially because of the red/blue colors. But the flags are there incase someone loads multi.
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Re: Map: Equilibrium

Postby raiden » 21 Feb 2012, 21:39

Hey, a new map by you - nice, I'll try it out and will come back with feedback, if I have something. It looks solid from the pics. Greetings.
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Re: Map: Equilibrium

Postby raiden » 02 Mar 2012, 11:55

Hey, I played your map. Sorry for my late reaction, I'm busy at the moment.
At first: your idea of the mirrored rooms is nice. I also like the cubic look as a kind of design idea. Equilibrium could get a very solid map, how I supposed.
Concerning your 'to do list' I have no additions and agree. I can only give some own ideas and thoughts, while hoping this helps, to work out the full potential of the map.
_Sometimes the ways to the opposing base seem to be a little bit to long for the map. It could be possible to implement a portal or make use of horizontal pushers to through the player a bit trough the level, to speed up the gameplay.
_I would integrate slanting walls instead of the cubic edges in some cases, to make wallrunning more usefull and speed up the movement again.
_The jumppads could look a bit more realistic to make it easier to find, but yes there is your list :).

It's not much that I can give you, but maybe it helps a bit. Good luck for your project and greet you.
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Re: Map: Equilibrium

Postby ZeroKnight » 20 May 2012, 09:31

Okay goku, I'm not done yet, I still plan to work on it more, but at the time of posting, it's 04:00 ^^' so I need some sleep. I've been texturing like you wanted. I changed some textures around (namely the jump pads, they look like they make more sense now, though you can of course change the texture to something else) and rearranged some lights (only a few, and deleted others to see my work). So yeah, lights are probably gonna look really weird, but bear with it, as it's temporary of course. The Alpha and Omega logos you had over the bases have been totally re-vamped. I gave them an indented place on the wall to sit on with lights shining on them ;D

Above the interior of the bases, are a colored set of light fixtures, and as I mentioned in-game before you left, I made the ground better looking. I bordered that black stone with some grey tiles, making it look more like a path/walkway than just a random floor.

Here's the new map file. You'll see what I mean ^_^ I hope you like the changes so far, please let me know. This is the first time I've done any major texturing ^^
And of course, let me know if you want me to continue ^_^ Happy to help!

Oh and remember when you messed up the wall before you left? I have no idea how to get the purple wall thing and make empty world, so I'll have to leave that to you to fix :( I'd like to know how to do that too.

Some screenshots if you can't download right away

equilibrium.zip
Updated textures, changed a thing or two here and there
(685.09 KiB) Downloaded 272 times
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