qreeves {l Wrote}:I actually dug around through the source code, it was fairly easy because I knew what I was looking for (since I wrote it all).
AxE {l Wrote}:If I wanted to make a trigger that will send you to a map its on_trigger_# [ (type) (mapname) ]
My question is: how can I add mutators to that command?
for example if I wanted to play a deathmatch with teamplay or maybe medieval?
Ulukai {l Wrote}:Spent some more hours of tweaking and working on my map. 95% of the geometry and texturing is done now, these screenshots should give you a basic overview of the map. Note that under the central area of the map there is water connecting all the bases to provide more than 1 way to reach each base.
qreeves {l Wrote}:Ulukai {l Wrote}:Spent some more hours of tweaking and working on my map. 95% of the geometry and texturing is done now, these screenshots should give you a basic overview of the map. Note that under the central area of the map there is water connecting all the bases to provide more than 1 way to reach each base.
Not so sure about the "bath" tiles. I'm starting to think we're generating a heavy reliance on them now, lol.
raiden {l Wrote}:Hey Ulukai, your actual project looks very promising, I like it very much, especialy the fact that the map seems to be very easy accessable. Surely this one will be great. Good luck for your latest baby.
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