Hi,
jdudu007 {l Wrote}:Hi,
I am working on a company which develops video games and which one is inspired by STK.
They want me to create the online multiplayer mode and before to add my code in their own project, they want me to introduce it in the STK code.
That sounds like a good idea for us, but please make sure you understand the legal implications of this, especially if you want to reuse code: STK is GPL, so any code you contribute will be GPL as well. I
think that you should be able to release your code under two different licenses (GPL for STK, and whatever else for your company), but I am not a lawyer.
If you don't want to contribute your code, you still would have the problem that any modification to STK must become GPL. It might be worth discussing exactly what and how you intend to do this.
Sorry if I sound a bit 'too strict' or formal, but I certainly don't want you contributing to STK (I assume) in good faith, only later someone detects some GPL licenses code in your program, and forces you to release all your sources. Note, I have not enough of a legal understanding to even know what is possible here, I just want to you be aware of these issues.
So here is my issue, I don't know how to add my files in the autoconf scripts for including them in the Makefile autogenerated.
I have tryied to use update_file_list.sh to add my files in the CMakeFile.txt and apparantly it works, but I don't know how to autogenerate a new Makefile from this new CMakeFile.txt.
See
http://supertuxkart.sourceforge.net/Build_STK_on_Linux for details (or MCMic's answer). We have officially switched to cmake, but atm there is still one volunteer to keep the autoconf files up to date. But best option would be to stick with cmake.
Cheers,
Joerg