First of all: thank you for helping me improve this map.
arand {l Wrote}:Really nice lightning, particularly like the look of the wall-lights on the outside, and also good hilighting of the jumppads.
Thanks for the nice words

Nice and detailed texturing, there's a good variety in to the walls in particular.
- If nitpicking, I think the side material of the ramps would fit better with something more smooth/metallic than the current rock texture.
Actually, it is not a rock texture, that would be just weird... It's a metal texture called wickedmetal5a. Maybe if tou take another glance at the ramps you'll see it better? I liked the effect of the lighting on this texture.
I feel like it's very open, and the height of it makes it very rifle-favoured, since from the top level, you can basically hit all places on the map except for the very bottom level, and in particular you have full control over the obvious paths upwards (the jumppads).
Maybe one could place things in the middle void to seclude things somewhat? (I'm imagining vertical glass panes going lengthwise one level, and breadthwise the other, somewhat above the floor plane for said level.) Might also be wallrunnable?
You're right about this, but I don't understand completely what you're suggesting. Could you clarify some more or maybe draw a rough draft image? I will replace the rifle upstairs with another gun. If you want to snipe, at least you'll have t make a run from downstairs or the middle level to the top then...

Right now there are 2 rifles because I know it's a popular weapon, but the map would benefit from only 1 after all.
TheLastProject {l Wrote}:It is sometimes hard to get up a floor from the outside. I don't say it has to be changed and it could be intended, but I sometimes found it slightly annoying.
I know it's not that easy but it is possible. It is intended to be like this because it is a rather small map and all areas are easily reachable already. But for those who want to and want to take the risk (it is possible to fall to your death this way) you can try.
No bomber ball mode. PLEASE switch the sword in the middle for a bomber ball in Bomber Ball mode (could leave the sword there, put it just above the bomber ball or put either the bomber ball or the sword a floor lower) and put two baskets on the map. Could be on the same place as the flags or one floor lower. It's not much of a trouble and I would really like to play Bomber Ball on this map...
I noted this down on my to-do list for you. My previous attempt to include bomberball mode on a map has failed because I couldn't find the commands and affinities, but I'll give it another try with the new editing menu and ask for hlp on IRC if I can't find it on my own.
DTF flag placement is quite strange and unsymmetrical. I would personally prefer a more symmetrical layout for the flags to ensure no team has an advantage over the other.
I tried to spread the flags over most of the available floors, but if you can come up with better locations, just tell me where you want them and I'll be glad to place them there for you in v1.1.