Texture: TNT bomb

Texture: TNT bomb

Postby fraang » 26 Jan 2012, 22:23

Hi,

I have played SuperTuxKart yesterday and thought "Why not contribute a new texture for the TNT bomb! :D ". And here I am: I hope you like it. :)

Texture:
Image

Screenshots:
Image Image

License: CC-BY-SA
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Re: Texture: TNT bomb

Postby ctdabomb » 26 Jan 2012, 23:09

NICE!!! a lot better!
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Re: Texture: TNT bomb

Postby Auria » 27 Jan 2012, 01:56

Hi,

nice start but I'm not sure about the 'X' in the circles? They look very much mouse-drawn
Also I find it a little weird that there is a very bright red spot right between the sticks; I believe the original stick texture was baked so that there would be shadows in the appropriate places. This is a little lacking IMO. But very nice work on the dial :)
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Re: Texture: TNT bomb

Postby fraang » 28 Jan 2012, 19:48

Can someone export the uv map please :D ? This would ease the painting of the texture :) .

It seams to be not possible to get the b3d file imported back into Blender. Is there a way to get this done?
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Re: Texture: TNT bomb

Postby Auria » 28 Jan 2012, 23:34

Don't import it, instead check the media repo ( http://supertuxkart.sourceforge.net/Media_Repo ), the blend file is under /models/tnt-bomb.blend

And I must say, I personally don't think there is anything wrong with the current model, maybe you could make a nicer bouncing ball instead, the one we have atm is really ugly
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Re: Texture: TNT bomb

Postby mac_dmh » 29 Jan 2012, 13:48

Maybe the bouncing ball could be replaced with a stomping boot.
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Re: Texture: TNT bomb

Postby Auria » 29 Jan 2012, 17:27

mac_dmh {l Wrote}:Maybe the bouncing ball could be replaced with a stomping boot.


...or some toy loaded on a spring, like http://www.imaginationplay.com.au/short ... 02_big.gif
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Re: Texture: TNT bomb

Postby MCMic » 29 Jan 2012, 18:23

I prefer the bouncing ball…
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Re: Texture: TNT bomb

Postby fraang » 15 Feb 2012, 22:53

I have worked on the TNT bomb texture again and hopefully improved it. Now there should be no more "holes" or bright, ugly ereas. ;)
For the creases in the TNT roles I have used this texture: http://opengameart.org/content/free-paper-texture
Image

Screenshots to compare the old and new one:
Image

And finally a fast sketched alternative bouncing ball texture:
Image

Comments are welcome.
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Re: Texture: TNT bomb

Postby Arthur » 15 Feb 2012, 22:57

The new bomb texture looks nice, and the bouncing ball may too; would have to see it in-game to decide. But I think the bomb texture is a definite improvement. :)
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Re: Texture: TNT bomb

Postby ctdabomb » 15 Feb 2012, 23:08

the ball texture is a lot better, but it has a bit to much black on it.
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Re: Texture: TNT bomb

Postby Auria » 16 Feb 2012, 00:34

Hi,

nice work, but here is still my gripe :)
on the old texture, there were shadow effects on the sticks ( see attached arrow ). In the new texture, this shading effect is lost, which I find a little bad. Think this can be added back?
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Re: Texture: TNT bomb

Postby fraang » 16 Feb 2012, 01:30

@ Auria: Thx for the hint! Much appreciated. :D Now it looks definitetly less flat.

Texture:
Image

Screenshots:
Image
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Re: Texture: TNT bomb

Postby Auria » 17 Feb 2012, 02:06

thanks :) I have added the new texture to SVN. Nice work!
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