Tips for a Newbie

Tips for a Newbie

Postby Levi » 27 Jan 2012, 20:05

Hi, I downloaded and played some Red Eclipse last night, and I thought it was pretty fun! I was looking a bit at the wiki, and it looks like its a bit more complicated than I thought. Lots of stuff about mutators and variables, so I guess the game varies quite a bit from server to server?

I wondering if anybody has any tips for a Red Eclipse newbie. :)

A few things I had questions about:

1) I don't get the impulse system. I think I had F bought to impulse, but it didn't seem to do anything.
2) Is there friendly fire in team games? I was playing some team deathmatch for my first game, and I didn't immediately realize that it wasn't just regular deathmatch, so I'm a bit paranoid I shot up my own guys at the start. (If there is, then I apologize!).
3) What is the best way to find a "Standard" server. It'll probably be a bit confusing for me if the game physics keeps changing each time I play on a new server. :lol:

A few things I particularly liked:

1)
Equally-balanced weapons
All weapons are balanced in hopes of standing 1:1 against any other in combat, versus other hierarchical systems, in which certain weapons are preferred over others.


This is quite nice! I don't have to worry as much about hunting for weapons when I can just pick up anything and be okay with it. I mostly used the shotgun in my first few games and I did quite well! :)

2) Very easy to see team colors. My eyesight isn't fantastic, so the bright blue/red colors in a team game really made it easy to shoot the right guys.

3) The speed of movement also feels just right. Not quite as insanely fast and bouncy as some other FPS's, but still fast enough that you aren't just a big bullseye waiting to get shot. :)
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Re: Tips for a Newbie

Postby inpersona64 » 28 Jan 2012, 02:29

Levi {l Wrote}:1) I don't get the impulse system. I think I had F bought to impulse, but it didn't seem to do anything.
2) Is there friendly fire in team games? I was playing some team deathmatch for my first game, and I didn't immediately realize that it wasn't just regular deathmatch, so I'm a bit paranoid I shot up my own guys at the start. (If there is, then I apologize!).
3) What is the best way to find a "Standard" server. It'll probably be a bit confusing for me if the game physics keeps changing each time I play on a new server. :lol:

Impulse system is basically like when you move twice in one direction i believe. i use it mostly when you want to slide out of a corner and surprise someone. Double jumping helps too.

Friendly fire has always been standard for servers in this game. I'm not saying you can't take it off. But it's on server. I believe this is for a couple of reasons: So that there's consequence for "spray-n-pray" and so that people can gain skill from accuracy. None of the servers I've played on since i started this game have been absent of Friendly Fire. I'm a strong advocate of this because it means you have to be more cautious, and therefore, smart when firing. Although, now that i think about it, I wouldn't hate the flamer so much if Friendly Fire was off. But thats just me.

Server standards can be found in servers that aren't 'modified'. You can tell when you look through the server list. Usually, unmodified servers will say "Unmodified" in green. The other servers will say maybe "0.6%" up to perhaps "5%" modified. This is because everyone has their own specific way of playing red eclipse. For example, if i owned a server, my server would be 10 minutes per game and have a "fraglimit" kind of like the Call of Duty games, so that if someone reaches the frag limit, you don't have to play for the rest of the game. Plus, in this game, you only win if you have the highest score. So you could have the highest number of frags but still lose the game (Interesting idea, btw..).
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Re: Tips for a Newbie

Postby Levi » 28 Jan 2012, 03:03

Thanks, that helps quite a bit. The friendly fire doesn't bother me much here, as teammates are instantly recognizable by bright colors and the maps don't feel crowded. Its best to know for sure though so I don't try to shoot through a teammate to hit an enemy. ;)
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Re: Tips for a Newbie

Postby Gingerbear » 28 Jan 2012, 03:48

Also.. Q is for wallrunning and kicking.. but you can only kick after impulse (double jump in a direction is an impulse). If you want to wall run just jump towards a wall and hold Q. Kinda confusing at first but trust me you'll get it
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Re: Tips for a Newbie

Postby inpersona64 » 02 Feb 2012, 21:42

This is sort of a dead topic, but it had me thinking; rarely will you see someone come to the forums first before actually playing the game. It's usually the other way around but besides that, I thought this would be a nice topic to perhaps add some extra little tips and maybe some "not-so-obvious" tricks to help newer players play the game better. I think it's best to say that you can't really learn the game by just reading forums, you have to play the actual game but some pro tips can never hurt.

Ginger mentioned that Q is for wallrunning and melee-ing after an impulse. So it's best to get used to the Q button, as you'll probably spend half, if not, more of your time pressing it. Parkour is a big part of this game.

I might also add that powerslide is always a great way to get around maps, and the new powerjump (i'm starting to like) helps when you want to get the jump on someone or if you just want to get over large obstacles.

My final tip, which is pretty personal to me, is about grenades. Everyone I know, not including new players, sort of knows how to throw nades correctly BUT there are some tips if you want to get a nice explosion under someone's feet. If someone is dodging far left or far right very fast with them being about medium distance from you i don't think it's ideal to stick the nade, but rather bounce off the ground to catch some air in the direction they are going. Usually, the best way for me to stick a nade is to cook it first before throwing it. This way, when I release it, I'm not expecting the victim to get away so easily without getting a little burned. You should get used to the arc of the nade as well, seeing as they don't drop superfast like in other shooters (yes, the nade does fall victim to gravity).
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