Thank you


Funto {l Wrote}:FBO is the OpenGL name for a feature of your GPU that allows direct rendering of a 3D scene into GPU memory. This is used in STK for the kart selection screen. The alternative technique is slower and works through a screen capture.
You should have the option checked if possible (in most cases it is).
NaN {l Wrote}:It is a more efficient way to render to texture(reuse graphics card output) and pretty much a requirement for mirrors, shadow mapping, dynamic environment mapping, effects like bloom, motion blur, depth of field and other advanced techniques. Ideally it should be selected automatically if available(without user intervention).
FBO are selected by default, we only added this option because some system had problems, and could run without this. Afaik the handling of FBO is done by irrlicht, so we can't easily detect if there was a problem or not, so we added this checkbox
Funto {l Wrote}:If FBOs are the only OpenGL feature posing problem, maybe you could use glGetError() and assume any error to be related to FBOs?
I also think Irrlicht provides a way to check if the FBO OpenGL extension is available, but it probably already uses this check to determine if it should use it or not.
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