TheLastProject {l Wrote}:- New weapon models (the current ones don't look that awful, but the pistol definitely looks of much higher quality than the other weapons and it would add to the overall feeling)
inpersona64 {l Wrote}:- In multi, possibly only allowing maybe 3 teams versus 4 by choice. For example, when Multi is chosen, at the bottom there are two choices. Three teams or Four. This is so that three sided maps (like Isolation) are slightly more balanced.
riidom {l Wrote}:- disabling this awful flashing-colours chat would be great (either as personal display option or just take it out)
TheLastProject {l Wrote}:riidom {l Wrote}:- disabling this awful flashing-colours chat would be great (either as personal display option or just take it out)
Oh, YES! PLEASE YES! Seeing iamanidiotbad's abuse of this feature literally kills my eyes. Please do not allow chat colors at all, just have the chat one color at all time.
/blinkingtext 0
/colourchat 0
qreeves {l Wrote}:TheLastProject {l Wrote}:riidom {l Wrote}:- disabling this awful flashing-colours chat would be great (either as personal display option or just take it out)
Oh, YES! PLEASE YES! Seeing iamanidiotbad's abuse of this feature literally kills my eyes. Please do not allow chat colors at all, just have the chat one color at all time.
- {l Code}: {l Select All Code}
/blinkingtext 0
or
- {l Code}: {l Select All Code}
/colourchat 0
Ulukai {l Wrote}:Another neat improvement for v1.3 would be a preview of the chosen player model (male / female)
Glennz {l Wrote}:-Have distinct styles for human and alien weapons (Rifle, Plasma and Sword?) [. . .] alien weapons
Glennz {l Wrote}:Also have a different crosshair when zoomed
Glennz {l Wrote}:space marine male+female and an Alien male+female?
Stuff above I would like:
-Legs in first-person
[. . .]
-Easier to use sword (give it a little lunge?)
[. . .]
-Shield system (shield regenerates, health does not), brings a more tactical experience
ZeroKnight {l Wrote}:Glennz {l Wrote}:-Have distinct styles for human and alien weapons (Rifle, Plasma and Sword?) [. . .] alien weapons
There are no aliens in Red Eclipse.Glennz {l Wrote}:Also have a different crosshair when zoomed
zoomcrosshairtexGlennz {l Wrote}:space marine male+female and an Alien male+female?
Stuff above I would like:
-Legs in first-person
[. . .]
-Easier to use sword (give it a little lunge?)
[. . .]
-Shield system (shield regenerates, health does not), brings a more tactical experience
Red Eclipse is not Halo. If you want Halo, go play Halo.
Also, what's wrong with the current HUD? It was literally JUST redone. And furthermore, what's wrong with color? Also, there are no aliens in Red Eclipse.
Ulukai {l Wrote}:Glennz, the RE community isn't hostile at all. We get along nicely and work together /come up with ideas to improve the game. The devs are open to anything, you'll learn that when you hang around a little longer.
There is nothing wrong with new ideas, but nothing too drastically.
HUD is just redone and it is a big improvement over the old one. You'll get used to it and I never had problems with it tbh.
Colored chat is a positive point to me. I like it, I don't understand why it upsets so many players.
Legs or not, I don't care. But when there will be legs, I hope they move naturally.
The RE player model is supposed to be androngynous. It's a bit open to the imagination of the player. There is only one male and one female model, I agree that it some more could make it more attractive to new players, but personally I like seeing only 1 model. I also force this in Sauerbraten.
Anyway, RE has it's own look and feel and we should keep it that way. Don't fix it if it isn't broken...
qreeves {l Wrote}:You can already impulse dash, and if you do so with the sword you will actually land a critical hit every time. So as you can see, there are already mechanics in place which are quite mutually exclusive with your suggestion.
Please realise people aren't intending to be hostile, though they may be defensive about this unique game they've grown to love. We are, after all, an open source project. We have very few resources at our disposal and do quite a lot already with very little. We've discussed the HUD on the forums in the past, and while I gradually improve it over time, I am not going to rewrite it to match some other game - the HUD for RE was designed to be used "at-a-glance", using colours and providing you pertinent information where your eyes are focused (the crosshair).
There are variables for everything in RE, so that people can tune the interface and the entire game to their liking, but the defaults are how we intend things to be by design. If there is a specific alteration you are after, we can either provide you with the necessary variable to change, or add one to give you the desired effect (feature turnaround in this community is quite fast, for a Lead Developer in an FOSS community, I am quite liberal and friendly).
That being said, I know people in FOSS communities can sometimes come off quite hostile, but as far as projects go, this is one of the friendliest out there; mainly because I stay close to the community and try to set a good example as the leader. It's best not to judge an entire community based on a couple of comments from a few players. Also realise that if you're new around here, you may not understand why things are the way they are, but we usually have a pretty good reason behind all our design decisions (and quite often they are put to a poll here on the forums so everyone can have their say).
Anyway, I hope that helps enlighten you a bit. Try not to take things so seriously, this is the internet after all
Ulukai {l Wrote}:Colored chat is a positive point to me. I like it, I don't understand why it upsets so many players.
Glennz {l Wrote}:Lets´t keep it short now, I don´t want to ruin a topic just three days after creating an account.
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