0.7.3 Crashing

0.7.3 Crashing

Postby ratdude747 » 01 Jan 2012, 01:13

I am using supertuxkart 0.7.3 and it has been crashing a lot in the past day or so.

I am running it under windows vista home premium 32 bit

It had been running fine until it locked up yesterday. Windows for some reason suggested upgrading openAL, so I did. that seemed to make it worse. Re-installing openAL had no effect.

now, it crashes within 3 minutes or so of starting up. the more times hit has crashed since boot-up, the quicker it crashes, but the amount of time seems to be somewhat random.

and byt he way, yes, I am using antivirus (MSE) and I ran a quick scan, which found nothing.

Any suggestions? (its kinda hard to finish a grand prix when it crashes in the middle of it)
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Re: 0.7.3 Crashing

Postby Auria » 01 Jan 2012, 01:48

Hi,

Joerg, our Windows expert, is currently away from the SuperTuxKart world for the holidays. Hopefully he will see this later in January but you could bump this is topic then if needed.

Meanwhile, is there a chance you can just erase your STK installation and reinstall? This might give you back the proper OpenAL
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Re: 0.7.3 Crashing

Postby ratdude747 » 01 Jan 2012, 02:56

a reinstall did nothing. granted I did not unistall first, since AFAIK, all my game progress would be lost. If there was a way to backup my game progress then I would do an erase and reinstall.

yeah, I wish this was a linux box due to compatibility issues with my tv tuner I had to use windows...
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Re: 0.7.3 Crashing

Postby Arthur » 01 Jan 2012, 04:25

Does it help to turn off music and sound?
You can backup your game progress by following http://supertuxkart.sourceforge.net/FAQ ... ig_file.3F and copying the challenges.xml and highscore.xml files to another folder. Then, after reinstallation, move them back there. (I am actually not sure if the uninstaller deletes these files, but best to back those files up just in case.)
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Re: 0.7.3 Crashing

Postby ratdude747 » 01 Jan 2012, 08:47

yes, turning off all sound fixes the issue.
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Re: 0.7.3 Crashing

Postby ratdude747 » 02 Jan 2012, 03:41

so far it only crashed once with all audio off, all other times it has ran without trouble.

my guess is it is related to OpenAL. Any suggestions?

edit- I turned sounds back on and so far there have been no issues (knock on virtual wood). there has been a noticable drop in FPS, but that is probably due to my setup's specs (PDC 1.8 ghz, 2gb ddr 667mhz, nvidia geforce 7600 GT 256mb)
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Re: 0.7.3 Crashing

Postby ratdude747 » 02 Jan 2012, 05:42

the success was short lived. the next time I ran it it crashed almost immediately. turning off audio fixed it again.

it almost seems like my system can't keep up, since the success/failure patter seems to follow system load.
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Re: 0.7.3 Crashing

Postby Auria » 02 Jan 2012, 20:59

You are unfortunately at the point where it would be needed to run STK in a debugger to really identify the cause of the problem. It doesn't help either that Joerg is currently on holiday vacation away from STK since he's our Windows person :) are you familiar a bit with Visual Studio? Getting a backtrace would help a lot...
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Re: 0.7.3 Crashing

Postby hiker » 03 Jan 2012, 04:34

ratdude747 {l Wrote}:the success was short lived. the next time I ran it it crashed almost immediately. turning off audio fixed it again.

it almost seems like my system can't keep up, since the success/failure patter seems to follow system load.

Have you checked that there is only one copy of openal installed in your system (in the control panel there's a "add or remove program' or so option). There was a similar (though not identical) issue with sound reported in trac. Perhaps the steps described there can help you, too?

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Re: 0.7.3 Crashing

Postby ratdude747 » 06 Jan 2012, 18:23

there is only one openAL installed, but 3 Visual c++ 2008's... fixing that...

edit- so far, it has been stable since removing the 2 extra visual C++'s...
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Re: 0.7.3 Crashing

Postby Auria » 07 Jan 2012, 01:54

ratdude747 {l Wrote}:there is only one openAL installed, but 3 Visual c++ 2008's... fixing that...

edit- so far, it has been stable since removing the 2 extra visual C++'s...


ah nice, maybe the wrong runtime was picked or something like that
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