I've been trying out the "sendmap" command on the Killer server lately and getting some weird results. The maps seem to load and send fine, but all the actions, like getting hit, picking up weapons, and fragging people are delayed by almost 30 seconds. Normally there's no perceptible delay. What happens when I send a map, and is there any way I can make it not lag so much? Since Redeclipse is a game with only a handful of good maps included, and since it can load all the amazing 1,000+ maps from Quadropolis, fixing the "sendmap" command is vital to our existence.
(Also, it doesn't like sending maps imported from Sauer. Of course, you can always just save it as a Red Eclipse map, but I'm too lazy to do that too all 200 or so Sauer maps I have. )
Also, I was hearing earlier about future maps in RE having music included. Can there be an option for us Pandora folk to not download the music from a map? (I suppose the same could go for textures, and the "notexture" texture could be replaced by some plain grey texture like in Portville. However, unless someone is trying to play Red Eclipse on a calculator, why anyone would want to not be able to download textures is beyond me.)