Zombie Mode suggestion

Zombie Mode suggestion

Postby FlyinHigh » 13 Dec 2011, 01:44

This guy i was playing with whenever i got near him he suicided. Also if he DID get infected he would leave and rejoin. Something needs done about that
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Re: Zombie Mode suggestion

Postby TheLastProject » 13 Dec 2011, 08:42

Well, it is a new mod though I guess it could save some simple client info (read: playername or so) and force the user to rejoin said team. What would also be possible is forcing everyone to be spectator until the next round starts, causing him to be punished more heavily for leaving and rejoining.

Just throwing some ideas out there, I agree that Zombie Mode is a great and fun mod that should be incorporated as a real gamemode and that such small things are the only things that are keeping it from becoming such.
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Re: Zombie Mode suggestion

Postby qreeves » 13 Dec 2011, 08:51

TheLastProject {l Wrote}:forcing everyone to be spectator until the next round starts, causing him to be punished more heavily for leaving and rejoining.

Or using a "wait" queue, ala "survivor" mutator.
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Re: Zombie Mode suggestion

Postby TheLastProject » 13 Dec 2011, 08:57

qreeves {l Wrote}:
TheLastProject {l Wrote}:forcing everyone to be spectator until the next round starts, causing him to be punished more heavily for leaving and rejoining.

Or using a "wait" queue, ala "survivor" mutator.

That was kinda what I meant, though a much better explanation. I guess the gamemode must be tweaked in some way to make for shorter matches in general then, I guess a "non-zombies win after X minutes"? Well, that's up for the mod creator to decide :P
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Re: Zombie Mode suggestion

Postby FlyinHigh » 13 Dec 2011, 17:00

I think qreeves was hinting he already has implemented or working on it
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Re: Zombie Mode suggestion

Postby TheLastProject » 13 Dec 2011, 17:25

FlyinHigh {l Wrote}:I think qreeves was hinting he already has implemented or working on it

I find this unlikely, as Zombie Mode is not an official part of the game and I believe it's orbitaldecay's mod.
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Re: Zombie Mode suggestion

Postby ZeroKnight » 13 Dec 2011, 18:51

It's mine and orbital's. I lack C++ experience, so he does the coding. I fueled the initial idea and further ideas. IIRC, orbital should be just about done being busy with his school work, so he should be back to frequenting RE soon. (if he hasn't already).

I DO like that spectator idea for a penalty. It would work doubly well for those who cowardly suicide. They'll be thrown into a wait queue until the next round if it's a self-inflicted death. (I can't remember the actual macro or var it is inside the code, but I know it's distinguished) Which is simply pressing K, falling to your death, in a hazard, shooting yourself, etc. If it's a suicide, (an easy way to think of it is any death that deducts your score) accidental or on purpose, then you will be thrown into a wait queue as a penalty.

I also had the idea to extend the penalty further by adding a severe score deduction; say, 5 or 10 for the team?

Give me some feedback :)
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Re: Zombie Mode suggestion

Postby Marenz » 13 Dec 2011, 19:33

You could like .... disable suicide?
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Re: Zombie Mode suggestion

Postby orbitaldecay » 13 Dec 2011, 20:53

The suicide and rejoin exploits are known design flaws. There are a few possible solutions on the table, but there hasn't been time to discuss or implement any of them. As Quin mentioned, a simple solution to the rejoin problem is a wait queue. I don't really like this, but it would fix the problem. I am particularly interested in hearing ideas on the suicide problem, as I think that is a little more difficult. I think the mod needs big changes before it would be anything appropriate for consideration into the main game. I will indeed be returning in 1 week (yay!) to resume work on this and other assorted RE projects.
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Re: Zombie Mode suggestion

Postby ZeroKnight » 14 Dec 2011, 00:50

Hmm. If you don't like the forced-wait queue, did you have any other ideas? I feel that since you're actually able to code this, you should have plenty of say in what goes in. Personally, I think that if someone's going to try and wuss out of being a zombie or being infected, they should be penalized. And forced-wait on self-inflicted death/rejoin would be an apt penalty. That's just me though.
Did you have any ideas, orbital?

Also, very glad to hear you'll be returning! ^_^
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Re: Zombie Mode suggestion

Postby Goku » 14 Dec 2011, 03:18

have you tried if someone suicides or corporal forms and they spawn on zombie team? would be great if the games "round" could keep up with player ip so the zombie infection stays even if they rejoin. If thats not possible, if a player joins after the round starts they spawn on zombie team until next round.
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Re: Zombie Mode suggestion

Postby qreeves » 14 Dec 2011, 05:03

Goku {l Wrote}:have you tried if someone suicides or corporal forms and they spawn on zombie team? would be great if the games "round" could keep up with player ip so the zombie infection stays even if they rejoin. If thats not possible, if a player joins after the round starts they spawn on zombie team until next round.

Well, you could use the same mechanism that saves your score for this (server::savedscores<>).
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Re: Zombie Mode suggestion

Postby kr1egsgott » 14 Dec 2011, 11:24

Goku {l Wrote}:have you tried if someone suicides or corporal forms and they spawn on zombie team? would be great if the games "round" could keep up with player ip so the zombie infection stays even if they rejoin. If thats not possible, if a player joins after the round starts they spawn on zombie team until next round.


Could be used for teamkills.
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Re: Zombie Mode suggestion

Postby Dan the Man » 15 Dec 2011, 16:38

How about... whenever a player dies, regardless of how (I can't think of any deaths besides suicide and killed by zombie) he is transferred to zombie team?
Also, can we increase the chances of being cured, at least a little? Then we can ignore the suicide thing. In any case, if they suicide, it would probably be easy to deduct about 5 points from him instead of that lowly one point.
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Re: Zombie Mode suggestion

Postby kr1egsgott » 15 Dec 2011, 16:42

Don't forget about the cure-bar ;)
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