Rogue textures

Rogue textures

Postby asciimonster » 06 Dec 2011, 21:36

Could anyone please find out where the rogue objects come from?

When I open blender I only see the sink area; before it is nothing, so when you fall off the edge you should fall into nothing. However, when I run this in STK I see a white box before the sink and I can land on it. Also there are objects, with the water texture floating over the sink area.

Where do they come from? Could you please help me. I'm running Blender 2.60 now with latest plugins.

P.S. How do you have an object with a solid colour in STK? It doesn't seem to work the way it used to, and only get white objects.
Attachments
Dishes23.zip
blend and b3d files
(927.83 KiB) Downloaded 303 times
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Re: Rogue textures

Postby Auria » 06 Dec 2011, 23:38

Hi, I'm not sure what boxes you're talking about, maybe you can share a screenshot?

Also, for plain-color objects, use vertex paint mode
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Re: Rogue textures

Postby asciimonster » 07 Dec 2011, 00:19

Here is a photo I took from the screen. Encircled in red is the unknown, transparent-blue textures. Encircled in green is a box which Is not shown in blender.
Attachments
IMG_0179_blender.png
approximately the same view from blender
IMG_0179.png
Picture taken van screen; running STK
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Re: Rogue textures

Postby Auria » 07 Dec 2011, 03:52

The box in green IS in blender, just hit alt+H to show hidden objects :)

about the blue quads, sorry I don't see them when I export your track and run it. However I don't have any of the textures so mine doesn't look like your screenshot at all. Maybe you can give us a full zip with the textures, and also the exported result
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Re: Rogue textures

Postby asciimonster » 11 Dec 2011, 16:00

Sorry for the late reply. I had a computer crash (these things aren't as reliable as the used to.. :( ). After I got everything back running, I couldn't reproduce the problem. (but, of course, regression doesn't imply causality)

I think I'll be posing a new version on stkaddons soon.
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