For example, the elephant car (PHP) would be heavy, and a little bit slow (but it could easily change others' karts direction when ramming them + nobody else could push the elephant out of their way).
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Screenshot from an old game called "Re-Volt":

lelkoun {l Wrote}:There are too many karts, which differs from each other only by the look. I think it would be great if each kart would have it's unique attributes, like speed, weight, maneuverability, etc.
For example, the elephant car (PHP) would be heavy, and a little bit slow (but it could easily change others' karts direction when ramming them + nobody else could push the elephant out of their way).
Silvian_Bruno {l Wrote}:I'd like to help with said physics engine however I can, but the to-do list really only mentions improving work on skids. Are the improvements meant to be just problems found in the bug catcher, or are there other specifics that I haven't tracked down?
Auria {l Wrote}:Silvian_Bruno {l Wrote}:I'd like to help with said physics engine however I can, but the to-do list really only mentions improving work on skids. Are the improvements meant to be just problems found in the bug catcher, or are there other specifics that I haven't tracked down?
there are also collision issues : at this time karts and too easy to turn around, kart that collide can get stuck together instead of "bouncing"; when you hit a wall, even at an angle, you can come to a dead stop instead of being deflected; after jumps the kart may come to a stop because the chassis hit the ground. etc.
if you're interesting in physics, you can talk more with Joerg (aka hiker)
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