Marenz {l Wrote}:How powerful can server side gametypes be?
Marenz {l Wrote}:If my gametype will require client side changes as well I will have to distribute the modified binary. Is that correct?
Marenz {l Wrote}:Am I allowed to use the existing media files (models, sounds, textures, maps) for this mod? Even when I redistribute it with the modified binary that includes my mod?
Marenz {l Wrote}:Might it even be better to have _only_ my mod in the modified binary?
Marenz {l Wrote}:Should the binary be installed additionally to an existing RE install in the same directory?
Marenz {l Wrote}:Can you link me any ressources in how to start one an own gametype?
orbitaldecay {l Wrote}:That being said, if you have a good idea, why don't you propose it for inclusion into the game?Marenz {l Wrote}:Oh, I certainly will, but only once I got something working..
qreeves {l Wrote}:Marenz {l Wrote}:Am I allowed to use the existing media files (models, sounds, textures, maps) for this mod? Even when I redistribute it with the modified binary that includes my mod?
You most certainly can, every single bit of Red Eclipse is liberally licensed (with the exception of the name and logos [which is currently under consideration for opening up]). Check individual licenses to see what extent you can modify/re-use. The file "license.txt" should clarify this a bit more for you. What you can't do is claim you created it, and we do appreciate if you give a shout-out to help promote this fantastic package we provide to you for free
qreeves {l Wrote}:Marenz {l Wrote}:Might it even be better to have _only_ my mod in the modified binary?
You can do that if you like, but you are by no means required to. So long as you don't misrepresent it as the original product, I have no problem with you redistributing a mod. If you do plan on creating a mod, I do ask you check with me before listing anything on our master server, as generally this is for the vanilla game only unless otherwise given permission.
qreeves {l Wrote}:Marenz {l Wrote}:Should the binary be installed additionally to an existing RE install in the same directory?
Probably, it makes things a lot easier (you don't have to duplicate all the data). I suggest you make a subdirectory in the Red Eclipse directory (eg. "myfunmod", and place any files required by your mod in there - you can then addpackagedir("myfunmod") to source files from there.
qreeves {l Wrote}:Marenz {l Wrote}:Can you link me any ressources in how to start one an own gametype?
Not really, there isn't much of this to begin with for the Cube Engine (which is the base technology we use). I'm creating a game here, not a game creation platform, we provide everything for free and can't really provide in-depth technical support to everyone who comes along. That being said, I do have a habit of helping those who help us, so if you contribute to the community in a useful way, I'm more inclined to get more involved with your own efforts.
qreeves {l Wrote}:orbitaldecay {l Wrote}:That being said, if you have a good idea, why don't you propose it for inclusion into the game?Marenz {l Wrote}:Oh, I certainly will, but only once I got something working..
Well, I am the Lead Developer, so at the very least if you give me more information I can point you in the right direction (or even help you).
Marenz {l Wrote}:Oh yes, I'll do that for sure! The more I learn about the whole thing the more I like it.. just the modding system is a little .. limited
Marenz {l Wrote}:I plan to port an old mod from ut2004 called deathball. They have a website at http://deathball.net/ - It is kinda similar to Bombing Ball and it indeed was born from the ut2004 equivalent "Bombing Run". It plays more like soccer though. The shooting of the ball is the main thing you do, killing others is only possible when they own the ball or are inside the keepers area.
qreeves {l Wrote}:I decided to keep our gameplay action-based because you rarely find people who can cooperate for that type of game in pubs. That being said, some people here in the community have found medieval bomber-ball to be a good combination, because you actually have to get close to the people you're attacking, but I'm certainly interested in seeing what you come up with!
Marenz {l Wrote}:If you wanna have a look, I provide a pre-compiled binary for windows users here:
http://supraverse.net/stuff/db.tar.gz
Just extract it into the redeclipse folder. Note that you need the svn version of the redeclipse data which you can get by downloading the snapshot that I provide at
http://supraverse.net/stuff/redeclipse-snapshot.tar.gz
updated every day at 04:00 AM GMT+1
When you start it, try the map scses. I still have to manage to make it the default and stuff. (If anyone feels like doing that for me, be my guest, I would appreciate it)
Oh and, don't try online play. I am not authorized to use this modification with the master server. Use offline mode or your own/friends server without the master server.
For people not used to redeclipse: You can remove the bots by pressing DELETE several times, and you can add them back by pressing INSERT.
The bots are pretty stupid (with the hammer), so you probably wanna remove them.
--Marenz
greaserpirate {l Wrote}:For some reason I can't open the link to the source code. Firefox gives me an error saying "Firefox doesn't know how to open this address, because the protocol (git) isn't associated with any program." (...)
Users browsing this forum: No registered users and 1 guest