Server Content Rights?

Server Content Rights?

Postby greaserpirate » 21 Nov 2011, 00:23

I'm going to make a new server, but I was wondering what my rights were in hosting maps and modes.

What license does a map have to have for me to be able to host it? Can I host a map someone else made that I modified? If I don't know what license a map has, can I assume it's OK to host?

Also, I recently made a gamemode (based on the game Mafia), and I used OrbitalDeday's Zombie Mod as a template for all the necessary functions. Can I use this new mode on my server, and can I release it to the public?

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Re: Server Content Rights?

Postby qreeves » 21 Nov 2011, 01:31

greaserpirate {l Wrote}:What license does a map have to have for me to be able to host it? Can I host a map someone else made that I modified? If I don't know what license a map has, can I assume it's OK to host?

Any content needs to have a license which states that it is free to distribute, you may only distribute a modified piece of content if said license allows for modifications (eg. CC-BY[-SA]). If you don't know the license for a piece of content, then you must assume it is not free to modify or distribute without the author's consent. It's a pain in the ass, I know, but such is open source politics.

greaserpirate {l Wrote}:Also, I recently made a gamemode (based on the game Mafia), and I used OrbitalDeday's Zombie Mod as a template for all the necessary functions. Can I use this new mode on my server, and can I release it to the public?

You can use the mod on your server, and you can even distribute it if you want (source code for RE is under the extremely liberal ZLIB license), if you want to list this server on our master server then I ask that you allow me to review the mod before putting it up (unsanctioned mods violate the master server terms of service and can be banned without warning) and provide a clear message to people who connect to the server that the gameplay is modified (so that people unfamiliar with the game don't assume that your mod is the way RE normally plays).
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Re: Server Content Rights?

Postby greaserpirate » 22 Nov 2011, 00:30

if you want to list this server on our master server then I ask that you allow me to review the mod before putting it up (unsanctioned mods violate the master server terms of service and can be banned without warning) and provide a clear message to people who connect to the server that the gameplay is modified (so that people unfamiliar with the game don't assume that your mod is the way RE normally plays).



Here's the code. It's not done yet, but it works. Feel free to edit it if you want. (EDIT: The last files didn't compile, sorry about that! Should be fine now)

http://www.mediafire.com/?ir3a5mi2qe89juc

How the game works:
-everybody is a "citizen", except for one "killer".
-Citizens lose points for fragging other citizens or from being killed by another citizen.
-Killers gain points by fragging as many citizens as they can, and by causing as much havoc as possible. Killers only recieve damage from headshots.
-When a citizen frags the Killer, all the citizens get a bonus, especially the citizen who brings the killer to justice, and the Killer gets a penalty.
-However, the Killers don't get their point benefits until after they die, so the only way to tell if someone is a Killer is by seeing if they don't lose points for teamkilling, observing their strategy, or just by going and fragging them to check.

It requires a lot of communication, teamwork, and the ability to lie convincingly(which is useful in real life!), and although you can play with just bots I'd really like to try it with human players. If you want to try it out, just download and compile, and type /killeractivated 1. If you can't or just don't want to compile, I'll have a "Killer Mode(Custom)" server up soon.

Some useful vars:
-killers: Number of killers. Default: 1
-killerdamage: Scales damage done by killers. ("killerdamage 2" means killers deal twice the damage). Default: 1
-killerbounty: How many additional points does the citizen who cathces the killer get? Default: 1
-killeranarchy: Determines scoring for teamkills. 1 means teamkilling penalty, 2 means teamkilling penalty and dying penalty, 3 means no points from teamkills and penalty for dying. Default: 2
-killerexpert: If 1, killers only get hurt by headshots. Default: 1
-killerpenalty: How many points does the killer lose for dying? (To balance out gameplay so killers aren't the ones always scoring the most points) Default: 10
-killermutualbounty: How many points does every citizen get when a Killer is brought to justice? (To encourage teamwork, and balance gameplay) Default: 3
-killerchaospoints: How many points do killers get for the teamkills that happened during their reign of terror? Bots don't count. Can be a decimal. Default: 1

I really owe a lot to OrbitalDecay. His Zombie Mode was like the Rosetta Stone of coding for me. Finding a simple, clear, and extremely well-commented program (that was also a lot of fun) was the best thing that could have happened to me.
Last edited by greaserpirate on 22 Nov 2011, 02:05, edited 1 time in total.

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Re: Server Content Rights?

Postby orbitaldecay » 22 Nov 2011, 00:41

greaserpirate {l Wrote}:I really owe a lot to OrbitalDecay. His Zombie Mode was like the Rosetta Stone of coding for me. Finding a simple, clear, and extremely well-commented program (that was also a lot of fun) was the best thing that could have happened to me.


:heart:
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Re: Server Content Rights?

Postby greaserpirate » 22 Nov 2011, 02:18

Server is up and running. See you in game! :cool:

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Re: Server Content Rights?

Postby TheLastProject » 22 Nov 2011, 08:13

I'll give this a chance when I can. Sounds quite interesting.
Hats, Afros, wings and raptor feet. This game is showing progress indeed.
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Re: Server Content Rights?

Postby Marenz » 25 Nov 2011, 14:01

This reminds me of werewolf/mafia!
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