- Forward movement (95 speed) is faster than any other horizontal directional movement (79 speed). If you are running away from someone backwards, while they are running forwards, they will be able to catch you. This is only on the ground, however; whilst moving through the air the movement speed is based more on the speed you've gained. Therefore, your best strategy to counter a chaser would be to run away from them facing forward, then use a handy jump-powerslide-launch combo, and turn around to fire while moving vertically. As you pause in your vertical momentum, this is a perfect time to reassess the situation, see where the chaser is, and perhaps head another way or turn the chase around.
- Powersliding will give you the same speed regardless of the height you fall from. Do not expect to go farther or hit harder from a higher height. It will only slow you down when used after falling a great distance; powersliding should only be used when trying to move quickly while close to the ground.
- Velocity is not retained for long. This is no Tribes, you will lose velocity quickly no matter what you do. The best course of action to gain a high velocity is to use the abilities that give you the greatest boost, not to just spam impulse randomly or expect to move faster after hitting the ground harder. There is no fall damage in this game. As such, the ground is a speed-wrecker. Use walls!
- Wall running will move you much faster than regular running, and will give you an extreme speed boost if used for just a moment to hop off of a wall. Being one of RE's best assets, this mechanic should be used when possible if trying to move quickly.
- Impulse-jumping against a wall will move you faster every time (you can reach speeds of 250+ on the third jump) you hit the wall. You only have three jumps - use them wisely. If you fall a certain distance, your jump essentially propels you back upward with the same velocity at which you fell. This velocity can be REDIRECTED - use it to jump backwards onto another platform, or dodge an enemy.
- Nearly all weapons have a recoil that seems to range from 5-10 (didn't study the variables closely enough). It isn't much to influence you, but it can jog your aim when trying to snipe.
Maybe some other members might like to contribute or prove me wrong
