Hi!
I'm playing (Super-)Tuxkart since I bought SuSE (6.2 or 7.2, which was it?) long time ago. I'm very impressed about the progress the game did go through the last years! Today I'm playing STK with my family, 'cause it's one of the rare games for linux that can be played together as a family AND has justifiable content for children.
I don't want to start an argue about if it's o.k. to let children in the age 5 upwards play computer at all. (Some might think that it's not a appropriate activity for such a small human beeing.) I think it is!
My son is now seven years of age. We started playing STK about a year ago.
All in all, it's much fun for him to play with adults together. On the other hand he never has a real chance to beat them. Sometimes he's even one or two rounds behind the opponents, which is not only frustrating to him but even to all of the people playing, since we have to wait several minutes until he finished. But even if he plays alone against "beginner" computer-opponents the AI of the game's still too challenging for him(, so he always wants to play without them and protests, if I'd rather like to play with one). Staying on the road is hard on some tracks, especially if he has to use an additional key to get through a curve or if he uses an "arrow"-item for acceleration.
So I wonder if it's possible to let one play in some kind of "children-mode", where the player has some certain simplifications to make things easier.
Here are some suggestions, how this could be realised:
* In the race-configuration-screen or in the players-configuration-screen in the preferences: Put a checkbox under the name of the participant named "I am a child".
* Keep Non-Child-(AI-)Opponents from atacking children with weapons (or their cars). (I guess a child attacking a child might be o.k.)
* Provide a mechanism that keeps the child on track / allow moderate acceleration by using the "arrow"-item / automatically guide through sharp curves.
* Automatically activate "rescue" if the child accidently ended up driving "wrong way".
I also thought about automatically using items whenever it seems suitable, just to let the child concentrate on driving. On the other hand, "pulling the trigger" seems to be a big fun…
Besides the child-mode, another suggestion:
* Don't let people drive another round if one already finished…
What do you think about the child-mode? I guess it's possible to mix an AI with a human player to realise this. But, honestly, I don't know nothing about programming games…
Greets!
Mitsch