Auria {l Wrote}:Hi,
someone would need to port the track to the latest STK format, then post it on the add-ons website. We still have the blender file but I don't have time to prepare it myself.
Auria {l Wrote}:Are you familiar with blender? If you have never used blender I'm afraid you would have a hard time doing it
Auria {l Wrote}:Download the beach blend from the media repository : http://supertuxkart.sourceforge.net/Media_Repo
Then check http://supertuxkart.sourceforge.net/Tra ... 7s_Guide_2 to see how tracks work. You can skip the modelling parts since this track is already modelled, so you only need to learn about the STK panels to enter the proper settings.
In the media repository, also check the python script to convert tracks from blender 2.4 format to blender 2.5 format, this can save you some time
Static Juice {l Wrote}:The thing that annoys me the most about this game is that the Secret Garden track was replaced by Zen Garden.![]()
Why? These tracks are nothing alike.![]()
Just because they both have the name 'Garden' in the track doesn't mean you had to remove Secret Garden.
It was my second favourite track in the game (first being XR591) and in my opinion it is a lot better than Zen Garden.
STKRudy85 {l Wrote}:Maybe I found that quads doesn't have to be solidified as faces.
Except that in layer 3 you have twice drivelines left and rights unused.
Are they bugs, I don't know
Auria {l Wrote}:Ludsky, you appear to be using blender 2.4. I recommend updating to blender 2.6 with the latest scripts
Auria {l Wrote}:OK. Then start by checking the "this is a supertuxkart track" checkbox ( see http://supertuxkart.sourceforge.net/Tra ... 7s_Guide_2 ), then update the drivelines for STK 0.7
Auria {l Wrote}:make the properties panel vertical, in blender 2.5/2.6 making it horizontal is not really supported anymore
Auria {l Wrote}:What do you mean, "can not have the files"? If you get error messages, please share them
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