Will RE work w/ next version of Sauer?

Will RE work w/ next version of Sauer?

Postby greaserpirate » 15 Oct 2011, 20:12

I've been hearing more and more about the upcoming Sauerbraten release(or at least about the current SVN version), and I was just wondering if maps on the new version will work with Red Eclipse.

Friendship is Magic Voice Chat Mod
(Map) Trespass
(Map) Suspended
Find out more about >DOOM< here: www.redoomclan.tk
User avatar
greaserpirate
 
Posts: 350
Joined: 22 Jun 2011, 18:23

Re: Will RE work w/ next version of Sauer?

Postby fawstoar » 15 Oct 2011, 20:34

Wait, there's a new version of Sauer? What in the world are they adding?
-Wasabi
Map flythroughs, RE trailers, etc: http://www.youtube.com/playlist?list=PL67578B2BCD99FB7B
User avatar
fawstoar
 
Posts: 218
Joined: 27 Mar 2011, 20:53
Location: Canada, ideally.

Re: Will RE work w/ next version of Sauer?

Postby greaserpirate » 15 Oct 2011, 21:01

I heard something about advanced skylight controls or something of that sort, also they have some fancy kind of remip that really boosts the speed of the engine, and a couple maps will only be for that version (Evil_Earth and Mbt12 are the only ones I'm certain of) , but I'm pretty sure they're going ahead with the new version, and I'm kind of worried about a big split happening between RE and Sauer. We have all the the fun gameplay, and they have all the fun maps- that's just the way it is.

Friendship is Magic Voice Chat Mod
(Map) Trespass
(Map) Suspended
Find out more about >DOOM< here: www.redoomclan.tk
User avatar
greaserpirate
 
Posts: 350
Joined: 22 Jun 2011, 18:23

Re: Will RE work w/ next version of Sauer?

Postby inpersona64 » 15 Oct 2011, 21:46

greaserpirate {l Wrote}:I heard something about advanced skylight controls or something of that sort, also they have some fancy kind of remip that really boosts the speed of the engine, and a couple maps will only be for that version (Evil_Earth and Mbt12 are the only ones I'm certain of) , but I'm pretty sure they're going ahead with the new version, and I'm kind of worried about a big split happening between RE and Sauer. We have all the the fun gameplay, and they have all the fun maps- that's just the way it is.

I think RE has some pretty good maps. I think it all comes down to the gameplay tho, because different gameplay needs different maps. It's the reason you wouldn't put a Xonotic map in, say, a game like Team Fortress 2. lol
User avatar
inpersona64
 
Posts: 474
Joined: 01 Apr 2011, 18:19
Location: Eastern USA

Re: Will RE work w/ next version of Sauer?

Postby srbs » 16 Oct 2011, 00:25

If memory serves, eihrul updates both games' engines.Also, I've seen almost all of eihrul's sauer commits in RE's commit log.
srbs
 
Posts: 94
Joined: 17 Mar 2011, 07:00

Re: Will RE work w/ next version of Sauer?

Postby qreeves » 16 Oct 2011, 04:45

srbs {l Wrote}:If memory serves, eihrul updates both games' engines.Also, I've seen almost all of eihrul's sauer commits in RE's commit log.

Yep! Eihrul works on the engine for both games, I only really do gameplay and other RE-specific things :)
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
User avatar
qreeves
 
Posts: 1294
Joined: 17 Mar 2011, 03:46
Location: Queensland, Australia

Who is online

Users browsing this forum: No registered users and 1 guest