qreeves {l Wrote}:With the new settings I posted for v1.2, I made a change to the grenade primary fire so that, instead of bouncing off of objects and walls they explode on impact instead. I've since see several complaints that this makes it too much like the rocket. My reasoning is this: RE is so fast paced, the bouncing ends up being more of a hinderance than a help (unless you want to shoot around corners). How should we make them behave?
ZeroKnight {l Wrote}:I'm on the bandwagon of keeping it the same. I think that the 'nades would function way too much like rockets. Though we can do this already with a well timed cook. Though that however, is the point. The skill lies in timing the cook and getting the bounces right. That's just what I'd personally want. I like the satisfaction of getting someone on that lucky/random bounce or toss, and just being able to get the strategic bounce off the doorframe into someone's face
qreeves {l Wrote}:Haha, just as well I changed my mind and decided to poll it. I'm starting to see your points. Let's see how this vote turns out, I guess
orbitaldecay {l Wrote}:qreeves {l Wrote}:With the new settings I posted for v1.2, I made a change to the grenade primary fire so that, instead of bouncing off of objects and walls they explode on impact instead. I've since see several complaints that this makes it too much like the rocket. My reasoning is this: RE is so fast paced, the bouncing ends up being more of a hinderance than a help (unless you want to shoot around corners). How should we make them behave?
Honestly, I pretty much never use the grenade primary. I strongly prefer the secondary. But I think having grenades explode on impact would make them too powerful. The challenge in using the grenade is timing. I think that if they explode on impact, then they'll be too easy to use.
What about using the sticky as the primary and using a proximity mode for the secondary? By proximity mode I mean that you throw the grenade, it sticks, and it explodes when someone comes close to it. Like a proximity mine. That way you could set up traps
Edit: Oh man, I just had a great flashback of playing Goldeneye 64 with my brother and actually maxing out the number of proximity mines the engine would permit. Those were good times. We should have written a book on the tactical use of proximity mines.
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