Trembling Camera

Trembling Camera

Postby Catalanoic » 28 Sep 2011, 18:22

This is my first post here, and I have an improvement to include in future versions of the Red Eclipse!
For developers: Please, add some trembling camera when you moves (more if you run faster) or jumps, and explosions too. Some examples of trembling camera are: Crysis 2, or major FPS-combat games. Actually, Red Eclipse camera moves like a tripod, and it isn't real, and this can be solved with a "excess" of trembling camera. And it's important to include a regulation of the trembling camera.

Example in Crysis 2: http://www.youtube.com/watch?v=mUz820Fl ... _embedded#! Note the edges of the gun or the steps.

And exagered example from Mirrors Edge: http://www.youtube.com/watch?v=w6QAWQFS ... _embedded#! When you jumps the cam moves too.

Sorry for my bad english.

Bye!!!!!!!
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Re: Trembling Camera

Postby inpersona64 » 28 Sep 2011, 20:09

I think I get what he's trying to say. Battlefield Bad Company 2 has that as well when you run. It's incredibly noticeable when you have a scope on your weapon...but anyway, is that possible? If so, make it so that it can be turned on or off. I think I saw that feature in Crysis 2 where you can have the camera jump around as you move but you don't have to.
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Re: Trembling Camera

Postby ZeroKnight » 29 Sep 2011, 00:05

A more common term for this would be "View Bobbing". Currently, it does actually exist for explosions, it's just that the default weapon vars for that particular effect are so low it's unnoticeable unless you're directly hit, or VERY close. The var in question is "*radius", I think...can't remember.

However, it would indeed be very nice for a slight view bob when you're running and jumping. Just gives it a more realistic "first person" feeling, and just looks nice, really. Good post, OP ^_^
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Re: Trembling Camera

Postby fawstoar » 29 Sep 2011, 13:59

Agree with OP, it would be pretty nice for a little extra realism. That said, however, I like the current smoothness of RE's movement.
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Re: Trembling Camera

Postby GooshGoosh! » 29 Sep 2011, 23:52

Trembling Camera = Bobbing
That would be a nice feature on RE :)
I can give you 3 examples what kind of "bobbing" RE can have:
1) Doom 3 Bobbing (The Camera is more like rolling side to side)
2) Penumbra Bobbing (The Camera goes up and down)
3) Unreal Tournament III Bobbing (Similar to Penumbra Bobbing, but with small difference)

IF YOU DON'T UNDERSTAND WHAT I'M TALKING ABOUT, THERE SOME VIDEOS(THREE) THAT I MADE :D
http://www.youtube.com/watch?v=PcRi4K40MeI Doom 3 Bobbing
http://www.youtube.com/watch?v=KAoypr5nRvQ Penumbra Bobbing
http://www.youtube.com/watch?v=B-bkLw3Q5Ns Unreal Tournament III Bobbing

Well, there 3 suggestions for Trembling Camera AKA Bobbing. :)
Last edited by GooshGoosh! on 30 Sep 2011, 12:03, edited 7 times in total.
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Re: Trembling Camera

Postby qreeves » 30 Sep 2011, 03:37

Videos would be good, I'd like to see some more varied examples. I have some ideas already, but I'm still formulating the plan.
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Re: Trembling Camera

Postby ZeroKnight » 30 Sep 2011, 17:29

Goosh mentioned Doom 3 goes side to side. Penumbra goes up and down.
If you think about actual human movement, and actually run for a second or jog, or walk, you'll notice the bob is actually a slight mix of both of this.
Pardon the lackluster description, but the motion sort of makes the trough shape of a wavelength. You sort of move to one side and up, then the opposite direction and down (where started) and then it's a mirror of what already happened. It's VERY slight, and my description is horrid, but yeah.

As far as explosions go, that's easy, as it just needs a shake that varies in violence depending on the power and/or vicinity to the explosion. Or possibly even a "concussion" effect, where your ears ring and the screen blurs a bit. ^_^

[EDIT] Oh wow. I really was bad with my wording and didn't specify. I didn't mean run/jog in game, I meant you yourself in your actual room XD
Last edited by ZeroKnight on 01 Oct 2011, 19:39, edited 1 time in total.
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Re: Trembling Camera

Postby Catalanoic » 01 Oct 2011, 19:26

Thanks For The Comments!! When I play In Red Eclipse, the gun and the hands moves when the player runs and shoots, except the Camera. We have to create a script or a ingame instruction to manipulate the view of the cam in some situations:
- Running (more if run fast), and turning shuddenly to left or right (moving cam in the opposite direction a little)
- Jumping
- Shooting (small gun to a big guns, increasing the effect)
- Near explosions (depending of the distance, and a blur screen completes the realism)

About the type of the bob cam, We can do a poll. In my opinion, running needs a non static bob cam.

The main problem is how know the variables of the cam (if exists). I don't know where or which file in the red eclipse directory you can edit the variables, but in RedEclipse/src/game/game.cpp i found camera1,2, ... zradius,yradius,xradius. We can play with these vars. Someone knows how work it?
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Re: Trembling Camera

Postby GooshGoosh! » 02 Oct 2011, 15:13

ZeroKnight {l Wrote}:Goosh mentioned Doom 3 goes side to side. Penumbra goes up and down.
If you think about actual human movement, and actually run for a second or jog, or walk, you'll notice the bob is actually a slight mix of both of this.



Come to think of it, the bobbing of actual human movement is Amnesia: The Dark Descent bobbing. (Too bad that I deleted the demo of it... :( )
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Re: Trembling Camera

Postby Ulukai » 03 Oct 2011, 10:03

Bobbing can be fun and improve the level of experience, but it would be nice if it only was an option. As much as I love it in some games, I hate it in Sauer when strafing left or right. It ledges the whole damn screen with ervey time and there is no way to turn that off afaIk (please someone, tell me how to turn it off!) :)
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Re: Trembling Camera

Postby ZeroKnight » 03 Oct 2011, 17:08

Oh I know exactly how you feel. There's been more times than I can count that I've wanted a feature to only be optional, (Chrome >_> ...) but it wasn't. I agree, if View Bobbing gets added, it should be able to be toggled. Just as an example, Minecraft has this functionality.
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Re: Trembling Camera

Postby qreeves » 04 Oct 2011, 16:51

Ulukai {l Wrote}:Bobbing can be fun and improve the level of experience, but it would be nice if it only was an option. As much as I love it in some games, I hate it in Sauer when strafing left or right. It ledges the whole damn screen with ervey time and there is no way to turn that off afaIk (please someone, tell me how to turn it off!) :)

{l Code}: {l Select All Code}
/maxroll 0
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Re: Trembling Camera

Postby ZeroKnight » 04 Oct 2011, 17:30

I just realized he meant the current weapon bob, haha.
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Re: Trembling Camera

Postby Catalanoic » 12 Oct 2011, 07:26

ZeroKnight {l Wrote}:I just realized he meant the current weapon bob, haha.

HOW!??
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Re: Trembling Camera

Postby LuckyStrike-Rx » 12 Oct 2011, 21:12

I agree that the camera looks a bit floating for the moment.

Making it optional may be unbalanced for those' who play with it (or don't know it can be removed) cause it's always harder to aim if your view jump everywhere when something blow near you.

A view kick system (camera jump when hit) can also be used to balance spamming weapon like SMG or plasma, making it harder for your opponent to hit you.

Well, it is also gameplay feature
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Re: Trembling Camera

Postby Ulukai » 13 Oct 2011, 09:42

qreeves {l Wrote}:
Ulukai {l Wrote}:Bobbing can be fun and improve the level of experience, but it would be nice if it only was an option. As much as I love it in some games, I hate it in Sauer when strafing left or right. It ledges the whole damn screen with ervey time and there is no way to turn that off afaIk (please someone, tell me how to turn it off!) :)

{l Code}: {l Select All Code}
/maxroll 0


Yeas, I spoke Eihrul on IRC, he told me already :) Thanks!
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