Basket Bomber-Ball Map Idea ?

Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 16 Sep 2011, 12:56

As well-underplayed as bomber-ball is, for some reason I was feeling like Kobe last night. And you will see why in this video: http://www.youtube.com/watch?v=yTGGxEkd8zQ

This leads me to a short topic: I've been thinking of a large, yet simple bomber-ball map. Specifically, Basket Bomber-Ball. As you may or maynot know, the Basket mutator means you can "shoot" the ball into the goal. The video above basically demonstrates me doing as such. And I have to say I enjoyed it to an extent. This brought some ideas in my head about a possible map for basket bomber-ball. I drew out some sketches in Paint.NET..
http://i783.photobucket.com/albums/yy120/inpersona64/overheadbbmap1.png
Image
http://i783.photobucket.com/albums/yy120/inpersona64/onesideofbbmap1.png
Image
http://i783.photobucket.com/albums/yy120/inpersona64/flatbbmap1.png
Image

It is incredibly simple. For right now, i haven't though of a skybox but I have been thinking of one similar to an urban playground setting in early to mid-morning (sunrise). The graphics on the court are somewhat simple. So are the colors. Standard shapes throughout the map. The reason it should be large and not medium or small is because you don't want to have one person grabbing the ball and running to the other side of the court quickly and scoring every 5 seconds. It has to be lengthy to instill teamwork. That is also a reason I thought of keeping the map simple. The map should probably have walls. Perhaps a gate texture because most playgrounds have a gate that keeps the ball from going into the street. But if anyone thinks futuristic, then it would be in space, therefore not needing any walls. BTW, i'd like some feedback on the idea. I have already swung my ideas by Wazubaba, but according to the forums, there are way more mappers with some good ideas :D so let me know.

Also as a side note, I have thought of a similar gametype and mutator for this mode. Medieval-Basket Bomber-Ball. It's basically a mixture of rugby and football. I had the idea of putting insta in it, but we all know how quick we are when hopping around. Wouldn't be fair to some players :lol:
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Re: Basket Bomber-Ball Map Idea ?

Postby qreeves » 16 Sep 2011, 13:22

Have at it then. Note this is why 'basket' was split off from the main gameplay into a mutator.

Format: G[F]VAR(0, name, minimum, default, maximum); // comment
{l Code}: {l Select All Code}
GVAR(0, bomberlimit, 0, 0, VAR_MAX); // finish when score is this or more (non-hold)
GVAR(0, bomberholdlimit, 0, 0, VAR_MAX); // finish when score is this or more (hold)
GVAR(0, bomberresetdelay, 0, 15000, VAR_MAX); // reset bomb after idle this long
GVAR(0, bomberpickupdelay, -1, 5000, VAR_MAX); // time before you can pick up the bomb again after throwing it
GVAR(0, bombercarrytime, 0, 15000, VAR_MAX); // time before the bomb blows up while you're carrying it
GFVAR(0, bombercarryspeed, 0, 0.75f, FVAR_MAX); // NEW IN SVN: player movement speed modified when carrying the bomb
GVAR(0, bomberpoints, 0, 5, VAR_MAX); // points added to score
GVAR(0, bomberpenalty, 0, 5, VAR_MAX); // points taken from score
GVAR(0, bomberpickuppoints, 0, 3, VAR_MAX); // points added to score
GVAR(0, bomberholdpoints, 0, 1, VAR_MAX); // points added to score
GVAR(0, bomberholdpenalty, 0, 10, VAR_MAX); // penalty for holding too long
GVAR(0, bomberholdinterval, 0, 1000, VAR_MAX); // points awarded at intervals of this
GVAR(0, bomberlockondelay, 0, 250, VAR_MAX); // amount of time the key must be held down before locking on to team mates
GVAR(0, bomberreset, 0, 0, 2); // reset the game after each goal; 0 = off, 1 = kill winners, 2 = kill everyone
GFVAR(0, bomberspeed, 0, 250, FVAR_MAX); // speed at which the bomb travels when thrown
GFVAR(0, bomberdelta, 0, 1000, FVAR_MAX); // delta at which a locked-on bomb homes in on the target player
GVAR(0, bombercollide, 0, BOUNCE_GEOM, VAR_MAX); // collision options for the bomb
GVAR(0, bomberextinguish, 0, 6, 7); // extinguish options for the bomb
GFVAR(0, bomberrelativity, 0, 0.25f, FVAR_MAX); // amount of player momentum transferred to a thrown bomb
GFVAR(0, bomberelasticity, FVAR_MIN, 0.65f, FVAR_MAX); // bounciness of the bomb
GFVAR(0, bomberwaterfric, FVAR_MIN, 1.75f, FVAR_MAX); // friction of the bomb in water
GFVAR(0, bomberweight, FVAR_MIN, 150, FVAR_MAX); // weight of the bomb
GFVAR(0, bomberminspeed, 0, 50, FVAR_MAX); // minimum speed the bomb must maintain (used to keep it bouncing/moving endlessly)
GFVAR(0, bomberthreshold, 0, 0, FVAR_MAX); // if someone 'warps' more than this distance, auto-drop
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Re: Basket Bomber-Ball Map Idea ?

Postby Phy83r0pt1k » 16 Sep 2011, 14:11

Lol that idea reminds me of nexball. I may start playing bomber ball just for that nostalgia.
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Re: Basket Bomber-Ball Map Idea ?

Postby riidom » 16 Sep 2011, 14:30

I started a basic layout for a bomberball map a few months ago. It is large, oblong (4:1 roughly) and has some mid-high walls, so you cant sniper over whole map, but no obstacle with doublejump and kick off wall. I'll attach it when I'm home (but it is *really* basic, more of a 3D sketch than a map)
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Re: Basket Bomber-Ball Map Idea ?

Postby 4rson » 16 Sep 2011, 14:36

Can someone explain how to score in bomber ball? I've never managed it.
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Re: Basket Bomber-Ball Map Idea ?

Postby qreeves » 16 Sep 2011, 15:14

4rson {l Wrote}:Can someone explain how to score in bomber ball? I've never managed it.

Carry (or in the case of basket- Shoot) the bomb into the enemy goal (which is where their flag would be, it should be a coloured explosion field rolling around).
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 16 Sep 2011, 15:42

riidom {l Wrote}:I started a basic layout for a bomberball map a few months ago. It is large, oblong (4:1 roughly) and has some mid-high walls, so you cant sniper over whole map, but no obstacle with doublejump and kick off wall. I'll attach it when I'm home (but it is *really* basic, more of a 3D sketch than a map)

This is why i'm trying to decide how weapons will work in this particular game. At least with Insta or Medieval, everything is generalized and everyone is on the same "playing field" (no pun intended). But when you include Arena or no-arena, then you have different players with different weapons doing different things.

Also with the obstacles. A flat out map was my idea, but sniping across the map clearly sounds like a disadvantage. Maybe It could be created as a graveyard type of deal where there are tombstones placed throughout the the field so that there is no clear sniping lane. My glad everyone is helping out with the feedback. I'm not a mapper, more of a concept artists and I like to help to give other mappers ideas and whatnot. :)
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Re: Basket Bomber-Ball Map Idea ?

Postby John_III » 16 Sep 2011, 16:23

Relevant

Perhaps something similar could be achieved with swords.
Image
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 16 Sep 2011, 16:33

John_III {l Wrote}:Relevant

Perhaps something similar could be achieved with swords.

What's funny is the fact that i think this was in the back of my mind when i was thinking of the Medieval version of this map and gametype i'm thinking of. The whole swords thing is awesome :) without the strength of the gravity hammer of course. And I think it would be very skilled and possibly spawn finally into a competitive gametype for clans to play in. In fact, when this map gets complete (or even before), maybe orbital can start a Competitive Clan Basket Bomber-Ball tournament. But I'm jumping ahead of myself.. :think:
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Re: Basket Bomber-Ball Map Idea ?

Postby riidom » 16 Sep 2011, 19:39

Not really worth uploading the "map", I think.. downloading, unzipping, copying might take more time than redoing it :P

bb_map.jpg
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Re: Basket Bomber-Ball Map Idea ?

Postby fawstoar » 17 Sep 2011, 00:14

inpersona64 {l Wrote}:For right now, i haven't though of a skybox but I have been thinking of one similar to an urban playground setting in early to mid-morning (sunrise).


IN RED ECLIPSE!? What we have here good sir, is a very nice Sci-Fi/Futuristic shooter and you intend to pollute it with an URBAN environment!?

Maybe a city background would work, but a "realistic" skybox like the one I think you're suggesting completely ruins the aesthetics of the game. I hope I'm not alone with this opinion...
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 17 Sep 2011, 02:45

fawstoar {l Wrote}:IN RED ECLIPSE!? What we have here good sir, is a very nice Sci-Fi/Futuristic shooter and you intend to pollute it with an URBAN environment!?

Maybe a city background would work, but a "realistic" skybox like the one I think you're suggesting completely ruins the aesthetics of the game. I hope I'm not alone with this opinion...

I believe you are good sir.. :shock:

You do realize that the sky is just, well, the SKY?!?! It's gonna look the same either way you look at it. BTW, if you saw the pics i drew up, you'd notice that the designs are from a simple basketball court, which if you didn't know, is mostly found in urban environments. But this isnt about the map, it's about the skybox.

On topic, I don't think the skybox matters to me very much. It's just a picture really and I don't look up unless someone is trying to get the drop on me with a sword (yes I'm referring to you Baba :o ) and so to be honest, which ever the skybox is, cool. I know who ever creates this map will make it look awesome because its an incredibly simple map for basket bomber-ball.
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Re: Basket Bomber-Ball Map Idea ?

Postby fawstoar » 17 Sep 2011, 03:31

inpersona64 {l Wrote}:
fawstoar {l Wrote}:IN RED ECLIPSE!? What we have here good sir, is a very nice Sci-Fi/Futuristic shooter and you intend to pollute it with an URBAN environment!?

Maybe a city background would work, but a "realistic" skybox like the one I think you're suggesting completely ruins the aesthetics of the game. I hope I'm not alone with this opinion...

I believe you are good sir.. :shock:

You do realize that the sky is just, well, the SKY?!?! It's gonna look the same either way you look at it. BTW, if you saw the pics i drew up, you'd notice that the designs are from a simple basketball court, which if you didn't know, is mostly found in urban environments. But this isnt about the map, it's about the skybox.

On topic, I don't think the skybox matters to me very much. It's just a picture really and I don't look up unless someone is trying to get the drop on me with a sword (yes I'm referring to you Baba :o ) and so to be honest, which ever the skybox is, cool. I know who ever creates this map will make it look awesome because its an incredibly simple map for basket bomber-ball.


Yeah since this looks to be more of a straight-up competitive map for tournaments and whatnot, the art direction (if there needs to be any, honestly - see riidom's map recommendation) doesn't matter. But if it were to be released alongside maps like Ares and Doppelfort for this rumored community map-pack I keep hearing about, it would need to be a bit more Red-Eclipsey.

EDIT: Er, by Red-Eclipsey I mean polished. If it is to be an urban environment, it should look as such.
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 17 Sep 2011, 14:36

IDK who all was in last nights Medieval-Basket Bomber Ball game on Dropzone but for those who weren't, I recorded 95% of the game. This is exactly how I pictured this gametype would get competitive. Super exciting to watch.
Watch here:http://www.youtube.com/watch?v=UspoBj3xsoQ
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 20 Sep 2011, 05:51

To celebrate our most recent popularity in the Basket Bomber-Ball gametype, I made this:

Image

Makes a good ad if someone were to start a clan tournament...*wink wink*

Btw, the clip arts came from the Red Eclipse data folder.
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Re: Basket Bomber-Ball Map Idea ?

Postby 4rson » 20 Sep 2011, 10:33

I've been really enjoying basket bomberball recently. With some decent team mates, the passing makes for some great strategy. We just need some more good maps. Dropzone is great, but futuresport tends to descend into a sniping battle. Perhaps a map with a low dividing wall in the middle and a few scattered obstacles for cover would be good. I'm working on one at the moment, but due to demands at work it may take a few weeks.
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 20 Sep 2011, 11:13

4rson {l Wrote}:I've been really enjoying basket bomberball recently. With some decent team mates, the passing makes for some great strategy. We just need some more good maps. Dropzone is great, but futuresport tends to descend into a sniping battle. Perhaps a map with a low dividing wall in the middle and a few scattered obstacles for cover would be good. I'm working on one at the moment, but due to demands at work it may take a few weeks.

This is exactly why i didn't believe Insta would work in the first place. But Insta, just as bomber-ball, when played with a good set of teammates and foes, can be fun and works. I used to didn't think that Futuresport could play Basket BB the way I imagined, but it works just fine Insta Basket BB (or IBB) and I want to try Medieval Basket BB (or MBB) on it later. So far we have two good Basket Bomber Ball maps for competitive gameplay. And when Wazu finishes his, perhaps another one (or two?).
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Re: Basket Bomber-Ball Map Idea ?

Postby qreeves » 22 Sep 2011, 05:05

Okay, I swear somewhere, someone along the line came up with a revised setup for bomber ball. Things have been hectic for me lately so I made a mental note to review it when I had some time, but now that I have it I am unable to locate it. Anyone got any ideas, or am I going insane?
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Re: Basket Bomber-Ball Map Idea ?

Postby Phy83r0pt1k » 22 Sep 2011, 05:52

Make it have a soccer mutator, a basketball mutator where ya have to use the power settings to charge it up and shoot it, gain temporary speed boost at the cost of health, or gain health at the cost of speed.
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Re: Basket Bomber-Ball Map Idea ?

Postby inpersona64 » 22 Sep 2011, 06:45

Phy83r0pt1k {l Wrote}:Make it have a soccer mutator, a basketball mutator where ya have to use the power settings to charge it up and shoot it, gain temporary speed boost at the cost of health, or gain health at the cost of speed.

The basket part of Basket Bomber Ball was supposed to be like basketball. The reason I push so hard to do MBB (Medieval Basket Bomber Ball) is because I want to implement the physical aspect of football in it too. In football you hit someone to make them drop the ball. I have to say it's more exciting to watch than watching someone get sniped (IBB). But IBB is cool, if you are playing. MBB is just better when spectating because you have to get up close and personal to get the ball.
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