Auria {l Wrote}:Very nice animation Kinsu, well done
I've added a ticket so that we can add this for 0.7.3 (hopefully).
Cheers,
Joerg
Auria {l Wrote}:Very nice animation Kinsu, well done
Kinsu {l Wrote}:Thank you
If as I think, my september agenda will not be too loaded, I can try to help implementing it... eventually with also a change of the penalty time system, so that the changes made to the start race phase are made in one time, and players just have to change their habits once ?
hiker {l Wrote}:Just update the ticket and assign it to you if you should work on thunderbird (I currently plan to get to it as soon as the battle mode is fixed, hopefully tomorrow).
Auria {l Wrote}:Joerg, here Thunderbird exports just fine with textures. See the screenshot from the mesh viewer :
* thunderbird model
by Kinsu, released under CC-BY-SA 3.0
* thunderbird texture
by fraag, released under CC-BY-SA 3.0
Funto {l Wrote}:Actually the model was originally made by me, but heavily modified by Kinsu then ^^
I'm not sure it's a good idea to remove "Ready Set Go"...
As for the rescue animation, couldn't you just hide a separate node that would correspond to the traffic light?
Kinsu {l Wrote}:May I suggest you to try this placement for TB ?
TB's blend file license (If I can, allow me, Funto) :
Made by Funto & Kinsu for STK
Release license : CC-BY-SA 3.0
charlie {l Wrote}:The wing flap animation needs to have more rotation and deformation of the wing.
Kinsu {l Wrote}:charlie {l Wrote}:The wing flap animation needs to have more rotation and deformation of the wing.
I agree. That's why I made 3 different animations for the bird, one for the normal flight, one for carrying something, and a last one for a stationary flight carrying something. Here is what the last one looks like in game (just tweaked a little hiker's params) :
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