Weapon variables for servers

Weapon variables for servers

Postby |EXP|KillaZ » 08 Sep 2011, 08:24

Could someone please show me an example of how you would use weapon variables in the servexec.cfg?

I tried

{l Code}: {l Select All Code}
sv_riflehitpush[5000|5000]


but it didn't work for my server.
Image

"If you love life, don't waste time, for time is what life is made up of." - Bruce Lee
|EXP|KillaZ
 
Posts: 21
Joined: 03 Apr 2011, 01:04

Re: Weapon variables for servers

Postby kr1egsgott » 08 Sep 2011, 10:11

sv_riflehitpush1 5000
sv_riflehitpush2 5000

I was confused too ;)

PS: You can save variables ingame by typing /writevars FILENAME.cfg
You'll find the file in Documents/My Games/Red Eclipse/FILENAME.cfg
If you want to use this variables don't forget to add sv_ before them.
kr1egsgott
 
Posts: 85
Joined: 08 Sep 2011, 10:10
Location: Germany

Re: Weapon variables for servers

Postby |EXP|KillaZ » 10 Sep 2011, 13:19

Ahhhhh thank you! :D

Also do you know how to make it so the corpses stay in the game longer before they disappear?
Image

"If you love life, don't waste time, for time is what life is made up of." - Bruce Lee
|EXP|KillaZ
 
Posts: 21
Joined: 03 Apr 2011, 01:04

Re: Weapon variables for servers

Postby qreeves » 11 Sep 2011, 03:05

|EXP|KillaZ {l Wrote}:Ahhhhh thank you! :D

Also do you know how to make it so the corpses stay in the game longer before they disappear?

This is dependant on spawndelay or instadelay, the fade is timed to them. This is because I believe you should never see your own corpse in the field.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
User avatar
qreeves
 
Posts: 1294
Joined: 17 Mar 2011, 03:46
Location: Queensland, Australia

Who is online

Users browsing this forum: No registered users and 1 guest