Hi,
I don't like any of the more complicated approaches. And I admit I don't really see what's wrong with a startup penalty. Mario Kart Wii has it. Now that I think about it we basically have the same mechanism as MK: in MK you have to press at the right time before 'go', and you get a penalty when you press to early. The timing is not obvious ("When the countdown starts wait till the 2 starts to disappear and then press and hold the 2 button. So the 2 must still be visible but disappearing.This will give you a boost at the start of the race." from
gamespot), while in STK we have a well defined moment: the GO must be visible. Also if you miss the right time in MK, you get the penalty a second (or so) later, so there is no direct connection between your action and the penalty; while in STK the connection is made immediately, and even explained on screen. So I think our implementation of a startup boost is actually much better.
Are you aware that the AI also gets false starts? Is the problem perhaps that this is not very visible, so you feel like you are the only one penalized? Some visual effect would be nice - black smoke, screeching tires, ...

Or is it even the case that the start positions in STK are too close, so that if an AI karts ahead of you gets a penalty, you will most likely hit it?
I am not totally opposed to removing this, but it just feels wrong to give players a potential bonus if there is no risk attached. Esp. since many other kart racing games have the same mechanism, and (afaik) no one complains about them, even if they are (imho) less well implemented than the STK one. Or is the problem perhaps that people expect MK behaviour, and are therefore too often hit by the penalty? While it doesn't exactly count for much, I basically never get the penalty when I 'really' play, so I can't see this as a big issue.
What is the difference between the startup penalty, and e.g. hitting a banana? Both are penalties

Would it help if we changed the penalty, e.g. instead of no movements for a seconds, the karts would still drive, but slower than normal?
It's just that this is one tiny part of STK which I think it is actually doing really well, better in fact than many other games.
Cheers,
Joerg