StefanP.MUC {l Wrote}:Hi,
what happened? Probably the biggest invisible change are code refactorings (more logic structure, less bug prone, more modern, ...), clean up tasks on the git repository (making the code and files more readable and easier for newbies to get int othe prject), adding documentation (doxygen and readme file, guidelines on the wiki, ...) and roadmaps (concepts, including concept art, ...).
Feature-wise we are currently implementing AngelScript scripting support, multilanguage support, an AI framework, a new GUI design, a better ingame console and some updates to our graphics system (normal maps, better lightning, some new models, ...) and working out a generalized file format for creature and object definitons.
We soon will have a better website (more clean and informative entry point for both, players and devs, including a blog).
I see. So it seems like you've made a significant amount of progess, that's good.
StefanP.MUC {l Wrote}:And yes, of course, everyone providing a helping hand is welcome.

So, if you want to help: select a tasks that gives you the most fun and start making it.

Thanks in advance.

Most if not all tasks that I can help with I already do find enjoyable. I don't know if this is odd or not but I also enjoy working with numbers a bit when it comes to stats.
oln {l Wrote}:Hello.
I wasn't here either when the two projects were looking into cooperating.
Firstly, andrewbuck is currently inactive, but the project is still moving forward.
That's unfortunate that he's inactive, but I'm sure he's probably busy with real life things.
oln {l Wrote}:I am not quite sure what you define as being inside the development team, besides having git/svn access, which might not be that important unless you are creating media or code, there isn't really an "inside". Most things are decided here on the forums, and there aren't any hidden sections. If you want to get involved in any way, you are welcome.
Ah, I must have gotten too used to being in all kinds of secret discussions on the WftO team.
Danimal {l Wrote}:Are you good with code? if so you could put many placeholders for creatures so the beta get spiced up until we get final models. Also as soon as im doing with exam we are putting a request on OGA for models. Concept art would be good for it.
Unfortunately I do not know much, if anything at all, about coding. That's not really my expertise.
How many coders do we have at the moment?
svenskmand {l Wrote}:I created most of the history/lore with further help by Bodsda and Keldaryth. If you want to help out that will be neat

I am currently working on a exam, but after the 14'th of September I will have time.
I looked through the wiki a bit and saw quite a lot of information about the backstory. I looked through the wiki yesterday morning and the night before, but I was either tired or lacking on time to read too much into it, so I didn't absorb much information and don't recall much of what I read. However, after Thursday, I will have a good oppertunity to read more of what is written, then I'll see if I could help in expanding or revising it to make it better.
svenskmand {l Wrote}:I am currently working on concept art for the Construct faction. If you have ideas for units and is able to draw then please make some concept art

I am not the best concept artist, but if given a few hours, I can draw something that is pretty decent. It can be good enough to at least get the point across of what a Creature is supposed to look like. (However I can't draw humans, not sure about my ability to draw machines) Alternatively, I can assist others in the concept art by giving them a detailed description of what something is supposed to look like and it would serve as guidelines for what they're supposed to draw. I can imagine very well what something is supposed to look like but I wouldn't be able to draw it for the life of me.
I am probably better thinking of how certain Units actually function. I can come up with what kinds of stats they have, their abilities, what they will do in the dungeon, etc. Personally, before I attempt to come up with anything new, I would like to see if I could expand information about existing Units that we already have. My reason is because I find it would make it easier to create new and more unique Units if we know where all our current existing Units stand. I can organize information about a Unit very well, here's an
example of how I could organize them. It would pretty much be the same organization I use for Suggestion Units in WftO.
What kinds of stats are we going to use for the Units? Are they pretty much the same/similar stats from DK1 or are we not fully sure? What kinds of gameplay mechanics/functions are going to be implimented? Also, I read something about how some Units react to sunlight. Does this mean there is an Overworld planned?
svenskmand {l Wrote}:Welcome back
This part explains the idea of meritocracy pretty well. If I recall correctly there is another word for it, but I cannot remember it :S but the idea in that word is: "the more you contribute the more influence you have over the project", which of course should be obvious in a anarchistic project/process like an open source project.
Ah, I didn't really know what that was so thank you for the definition.
Currently, the best time I have to actually work on anything would be between Thursdays and Saturdays. I may be able to provide some help during other days, but it isn't as likely.