Auria {l Wrote}:This is not a bad idea, but maybe a bit difficult to code in the physics without losing control, and also I guess it would be useful quite rarely?
charlie {l Wrote}:What about wings that catch you up to the kart in front of you?
Funto {l Wrote}:What about Thunderbird for that?
hikari.to.yami {l Wrote}:charlie {l Wrote}:What about wings that catch you up to the kart in front of you?
+1 this idea
hikari.to.yami {l Wrote}:Funto {l Wrote}:What about Thunderbird for that?
Er, what do you mean by that? The wing item is like Thunderbird's wing? Or what?
Tuxfan {l Wrote}:An item that lets you catch up to the kart in front of you - that sounds cool. But how should it actually work?
1. Where should you be placed on the road? An easy way would be exactly there where the kart in front of you has been when you activated the item. In some rare occasions this could be annoying. E.g. when the kart in front of you fell of the track, is driving offroad, etc. I would suggest the item should you bring where the kart in front of you had been, it it would be rescued at the time when you activated the item.
Note that rescuing is not always satisfying. (Sometimes you get double rescued, because of an irregular placement by the rescue system.) But the item will improve as rescuing will be improved.
Tuxfan {l Wrote}:2. The landing - if the item brings me to the player in front of me, it shouldn't feel like being rescued. The karts speed after using the item shouldn't be zero. I would prefer to be able to drive with the speed I had when I was using the item.
Tuxfan {l Wrote}:3. What about bifurcations? The kart in front of you might be quite far away which makes this item probably too strong. If you only race against one kart and you chose the wrong way you are the first kart in that branch and the item shouldn't bring you anywhere. (this is not really a problem for the player, since he should wait until the opponent kart is in front of him again. The problem is rather how to find out who actually is the kart in front of you.)
Tuxfan {l Wrote}:4. What should the rescue item look like. Thunderbird? Alternatively the effect could also be done by using some kind of teleport effect. That effect could enable switching branches in order to get to the player that is the one with next better rank.
Tuxfan {l Wrote}:5. Hight of flight - if the player can fly or is carried by thunderbird, finding a proper hight of flight could be challenging. Especially on subsea tracks.
Funto {l Wrote}:I mean Thunderbird coming and grabbing the kart instead of adding new wings to the kart.
Tuxfan {l Wrote}:An item that lets you catch up to the kart in front of you - that sounds cool. But how should it actually work?
1. Where should you be placed on the road? An easy way would be exactly there where the kart in front of you has been when you activated the item. In some rare occasions this could be annoying. E.g. when the kart in front of you fell of the track, is driving offroad, etc. I would suggest the item should you bring where the kart in front of you had been, it it would be rescued at the time when you activated the item.
Note that rescuing is not always satisfying. (Sometimes you get double rescued, because of an irregular placement by the rescue system.) But the item will improve as rescuing will be improved.
2. The landing - if the item brings me to the player in front of me, it shouldn't feel like being rescued. The karts speed after using the item shouldn't be zero. I would prefer to be able to drive with the speed I had when I was using the item.
3. What about bifurcations? The kart in front of you might be quite far away which makes this item probably too strong. If you only race against one kart and you chose the wrong way you are the first kart in that branch and the item shouldn't bring you anywhere. (this is not really a problem for the player, since he should wait until the opponent kart is in front of him again. The problem is rather how to find out who actually is the kart in front of you.)
4. What should the rescue item look like. Thunderbird? Alternatively the effect could also be done by using some kind of teleport effect. That effect could enable switching branches in order to get to the player that is the one with next better rank.
5. Hight of flight - if the player can fly or is carried by thunderbird, finding a proper hight of flight could be challenging. Especially on subsea tracks.
charlie {l Wrote}:I think this would be an item useful to players near the back... like the bullet in MKWii.
charlie {l Wrote}:I don't get that comment: "wings is famous for being part of Mario Kart."
You presumably mean the winged shell that hits the lead kart? Which is totally different to what is being suggested here.
If this suggestion is "too much like MK" then you need to rip out half of STK because there's far more obvious overlap - bananas, present boxes, zippers etc.
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