Kinsu {l Wrote}:One (blue) glow effect from TB, and another (red, yellow, green) light effect from the trafficlight/progressbar.
Funto {l Wrote}:That's basically the same effect, but with different colors, right?
No : the blue glow is just around TB, and does not affect other objects in the environment ("halo"), and the light from the trafficlight is a "real" one so it affects karts & the track's objects. And what is likely to be difficult to achieve is making this light powerful so it can be seen from a far distance, but without overriding other colors...
Funto {l Wrote}:About the glowing effect, it could also be achieved by drawing many slightly bigger thunderbirds one over another with a semi-transparent material.
Yes, this is one solution I could try. I have to make tests to find a cool material.
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sst {l Wrote}:Did it will be "vertical, or horizontal or a single" light = the start light(s) ?
A single light like funto did, with the progress bar shown on it.
sst {l Wrote}:Did the final traffic lights can be = The ThunderBird feathers, change color from red to orange to green.
I prefer keeping TB in blue, as it's part of its identity.
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Auria {l Wrote}:Kinsu, can't you just add planes with the "blur" on them, in blender?

Are you talking about the motion trail ? This could be a way

But this would require additional animation work, as the trail should be longer when the motion is fast, and shorter when it's slower...
Auria {l Wrote}:regarding the glow, if we always see thunderbird from the same angle, it can just be a billboard behind it

Yes, I can try with a kind of sprite... but how could we determine the current TB shape to draw the glow exactly around it ? And if we want to use TB for rescue (and eventually the "wrong way" warning), the model will be seen from a lot of different angles, so it will maybe be simpler to try with a bigger transluscent TB model around the real one...
Thank you all for helping !
