Some feedback

Some feedback

Postby StefanP.MUC » 26 Aug 2011, 19:23

Hi,

only want to give some feedback now that I completed all challenges and tested the add-on downloader.

  • (bug) I wanted to download Suzanne's Kart but accidentally clicked on Cancel while downloading. I then couldn't restart the download without restarting the game (the progress just stayed on 0% forever).
  • (idea) Not sure if this is track dependend or general, but very often the karts at the start are very near together. So if you start from the last place and you manage to do a "quick start" (hitting gas pedal exactly on "Go!") you directly bump into someone else and are slowed down (making the quick start less efficient than the regular one). I think it would be good if there's always enough place to benefit from a quick start.
  • (balance) I find it very hard after falling back some meters (more far than "missiles" can reach) to the oponents to catch up again and have a sporting chance again. This could be solved by adding a rather powerful item that only is given if the player is on last position or by making the anchor or parachute last longer and hand them more often to the last place.
  • (bug) On some maps, I think only the tracks with crossing roads (bridges, for example), the Reset feature doesn't work perfectly. I noticed this on the track on the alien planet (I think that's what it is supposed to be): I fell down on the upper track but was set back to the lower track (but this part was far behind my position), so I lost the game because of this. But also generally the auto-reset feature doesn't always work perfectly. Sometimes it is triggered only by shaking the kart a bit on a wall, but sometimes you have to fall down 20 meters to have it triggered.
  • (bug? or intended?) After downloading Suzanne's Kart I wanted to play with it. I only listed the add-on karts so that only Suzanne was shown. But all the AI players also where Suzanne. Is this intended that the AI also takes only Karts from the category that the player selected? I think I'd find it more intuitive if the categroy selction would be for clarity and order only and won't affect the actual game. I think at least it should be more clear to the player that the category selection affects the AI choice.
  • (idea) A story mode. Something like the challenges but with some story around it. Alternativly the current challenges could be converted into a story mode.
That's all I remeber for now.

Thanks for this great game. :)
StefanP.MUC
 

Re: Some feedback

Postby Auria » 27 Aug 2011, 01:07

Hi,

thanks for the feedback :)

StefanP.MUC {l Wrote}:(bug) I wanted to download Suzanne's Kart but accidentally clicked on Cancel while downloading. I then couldn't restart the download without restarting the game (the progress just stayed on 0% forever).


Thanks for the report, I created a ticket : https://sourceforge.net/apps/trac/super ... ticket/397

StefanP.MUC {l Wrote}:(idea) Not sure if this is track dependend or general, but very often the karts at the start are very near together. So if you start from the last place and you manage to do a "quick start" (hitting gas pedal exactly on "Go!") you directly bump into someone else and are slowed down (making the quick start less efficient than the regular one). I think it would be good if there's always enough place to benefit from a quick start.


Maybe you could help us build a list of tracks where this is a problem? We do have settings to make karts start further away from each other when the road is large enough

StefanP.MUC {l Wrote}:(balance) I find it very hard after falling back some meters (more far than "missiles" can reach) to the oponents to catch up again and have a sporting chance again. This could be solved by adding a rather powerful item that only is given if the player is on last position or by making the anchor or parachute last longer and hand them more often to the last place.


It's very hard to get good balance, since after this is a racing game so you're supposed to race well if you want to win ;) but the next version of STK will feature a replacement for the anchor, the rubber ball, which I think is a bit more powerful

StefanP.MUC {l Wrote}:(bug) On some maps, I think only the tracks with crossing roads (bridges, for example), the Reset feature doesn't work perfectly. I noticed this on the track on the alien planet (I think that's what it is supposed to be): I fell down on the upper track but was set back to the lower track (but this part was far behind my position), so I lost the game because of this. But also generally the auto-reset feature doesn't always work perfectly. Sometimes it is triggered only by shaking the kart a bit on a wall, but sometimes you have to fall down 20 meters to have it triggered.


Maybe you could create a ticket for this?

StefanP.MUC {l Wrote}:(bug? or intended?) After downloading Suzanne's Kart I wanted to play with it. I only listed the add-on karts so that only Suzanne was shown. But all the AI players also where Suzanne. Is this intended that the AI also takes only Karts from the category that the player selected? I think I'd find it more intuitive if the categroy selction would be for clarity and order only and won't affect the actual game. I think at least it should be more clear to the player that the category selection affects the AI choice.


This is actually intended, we had lots of discussion on what and never came up to an agreement with everyone :)

StefanP.MUC {l Wrote}:(idea) A story mode. Something like the challenges but with some story around it. Alternativly the current challenges could be converted into a story mode.


This is indeed planned :) hopefully we can see it appear in STK 0.8
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Re: Some feedback

Postby StefanP.MUC » 27 Aug 2011, 08:37

Thanks for your answer. :)

I just tested all maps again on the "quick start" problem: I had it now only on "Fort Magma" (not sure if that's also the English name, I'm playing in German). But I believe I had it also on other tracks before. How are the distances calculated? Maybe it's related to the different karts involved.

I'll create a ticket for the reset feauture.
StefanP.MUC
 

Re: Some feedback

Postby Kinsu » 27 Aug 2011, 16:57

For the quick start problem, try to anticipate and steer a little at the same time you get the boost bonus... just enough to pass the opponent in front of you. It's a little hard to do, but it's when you get it it's very useful ;)
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Re: Some feedback

Postby Auria » 27 Aug 2011, 19:20

Thanks, I improved Fort Magma a lot in SVN, now karts start much less close to each other :)
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