Personally, the map to me seems like a Search and Destroy map so I would prefer Team - Arena - Survivor - Deathmatch because it just works. Most people would just choose instagib

qreeves {l Wrote}:Dawn is extremely large, and plays poorly on most computers. It was kept because it is indeed a good map, but it wasn't put in the default rotation to avoid trouble with the general population.
fluxord {l Wrote}:Usually I have more lag on Venus than on Dawn... Does anyone know why? Maybe the water & grass?
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BTW, I run RE always with graphics setting at full (high), but for Venus I need to turn off most of the options.
fawstoar {l Wrote}:Also: any chance of importing some maps from Sauer if their creators are okay with it? Haven't looked into this myself but it would be nice to play RE on nmp8 or who knows, maybe even venice
inpersona64 {l Wrote}:This reminds me..My clanmate helped me import a map from Blood Frontier called Bloodgrounds. He said something about a copyright, which is the reason it's not in the game. Upsets me a bit because it was by far the best map I've played between both Red Eclipse and Blood Frontier. Its small, easy to play on, but on the downside, its probably only good TDM, FFA, and maybe DTF.
The map was in the RE Beta, but never included in the full release. I'm guessing because right before the release, the devs must have seen the copyright? IDK, I just wish that map could be in the game for online purposes.
fawstoar {l Wrote}:Another side question: what's the status of the "alphacampaign"? I've flown around that map a couple times and it looks far from finished, but is this in the works, or is it somewhat abandoned for now?
qreeves {l Wrote}:Ideally there'd be a developer around with the skills and desire to work on that aspect, but my game design speciality is human vs. human combat, and RE is tuned very specifically to that end.
inpersona64 {l Wrote}:qreeves {l Wrote}:Ideally there'd be a developer around with the skills and desire to work on that aspect, but my game design speciality is human vs. human combat, and RE is tuned very specifically to that end.
I'm sure you've been told this a million times, and I've probably said this once or twice in my videos, but I'll say it again:
YOUR GAME IS AWESOME!
qreeves {l Wrote}:Think about it, we're all super-parkour-men running around the map and flying up walls. How the heck do you make human vs. Ai engaging in that circumstance? Sure, I can make it difficult by piling on the beefed up Ai, but that doesn't exactly mean fun. Or I could remove some of the special moves, but then it isn't really RE. Ideally there'd be a developer around with the skills and desire to work on that aspect, but my game design speciality is human vs. human combat, and RE is tuned very specifically to that end.
Phy83r0pt1k {l Wrote}:Never seen anything like it? Many games have a similar settings and style and even faster gameplay, such as Nexuiz and War$ow.
fluxord {l Wrote}:I'm not overreacting, I just wanted to point out that RE has a quite unique gameplay compared to what other FPS have to offer. BTW, Warsow's gameplay is similar to the Unreal Tournament series' gameplay, so nothing new really.
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