adrix89 {l Wrote}:Its pointless to discuss about "official" game teams and game teams at all
First of all that people that have a project in mind will have there own team to accomplish it whether that is a one man army ,a few friends or real team
So even if kripken had his own project it wouldn't be that different then the rest of the teams after-all syntensity is a platform not a game
Secondly is pointless to organize something that isn't there and even if it where it would join per project with there own hierarchy
No it's not, you're totally wrong and have missed the point entirely. Syntensity as a whole needs a team to create content for use with any/all of the different games that Syntensity will have.
This is not about dictating game teams, so you can stop going on about that. This is about Syntensity and official content, similar to how sauerbraten handles community content. High quality content is merged into the 'official' packages.
People who create high quality content will have a chance for it to be packaged into the official Syntensity 'network' so to speak. (aka. the Lobby as it exists currently.)
Content also needs made for the platform itself, which is something you don't quite seem to understand. Syntensity needs "general use" assets which can be used as a starting platform for projects, similar to how sauerbraten has a ton of shipped assets which can be used from day one to start mapping. Sure, they'll need to branch out eventually but once they get started they have the drive and momentum to do so. Starting from a blank slate is much harder.
As a further note on kripkens comments, recruiting teams of people to work on 'official' Syntensity projects is also a great idea and a key direction to go. Without the racing game, I doubt I'd have looked twice but because of it I could see the power of the engine and that made me decide to dig deeper and start contributing. Without that I'd probably have moved on.