


Of course it fill circular clockwise.
The individual parts:




I hope you like it. License is CC-BY-SA.
Kinsu {l Wrote}:Well, to make a progress-circle that is filled clockwise, I think an animation has to be done. Some transitions may be available in irrlicht, but I don't think we'll find what we precisely need here. Can someone tell me if I'm wrong ? (Good idea anyway)
Maybe you can try with Windows Movie Maker ?
Kinsu {l Wrote}:Well, to make a progress-circle that is filled clockwise, I think an animation has to be done. Some transitions may be available in irrlicht, but I don't think we'll find what we precisely need here. Can someone tell me if I'm wrong ? (Good idea anyway)
Maybe you can try with Windows Movie Maker ?
Kinsu {l Wrote}:Well, to make a progress-circle that is filled clockwise, I think an animation has to be done. Some transitions may be available in irrlicht, but I don't think we'll find what we precisely need here. Can someone tell me if I'm wrong ? (Good idea anyway)
Auria {l Wrote}:we can do it realtime in STK
Funto {l Wrote}:Actually I'm thinking of having custom starting animations per track, like having the Thunderbird thing for say Coyote Canyon, the progress bar for a more "technological" track (XR591?), etc.
But that raises 2 problems:
- a bit of work is needed, not sure someone would have enough time to do this
- how could this be made in a "data-driven" way? (i.e. not having specific code for each track...).
For the animation, as said Auria: please, no movie, this can be easily and more cleanly done in code
EDIT: ah BTW Kinsu: any advice on how to improve it? And if someone is interested in improving it, I can give the .blend and .xcf files.
Funto {l Wrote}:Seems fair
Now, what kind of other character could handle a progress bar, except Songbird as hiker mentioned...
fraang {l Wrote}:[...]Funto {l Wrote}:Actually I'm thinking of having custom starting animations per track, like having the Thunderbird thing for say Coyote Canyon, the progress bar for a more "technological" track (XR591?), etc. [...]
I think we should not make it to different on every track because of consistency. This could confuse players. I would go a variaty of progressbars/characters for each track. This way the player "knows" in every track what indicates the countdown.
Maybe we can combine the two ideas like this:
The Thunderbird carries the progressbar. And for each level another character and/or progressbar is used. What do think of this?
Funto {l Wrote}:ah BTW Kinsu: any advice on how to improve it?
fraang {l Wrote}:Funto {l Wrote}:Actually I'm thinking of having custom starting animations per track, like having the Thunderbird thing for say Coyote Canyon, the progress bar for a more "technological" track (XR591?), etc.
But that raises 2 problems:
- a bit of work is needed, not sure someone would have enough time to do this
- how could this be made in a "data-driven" way? (i.e. not having specific code for each track...).
I think we should not make it to different on every track because of consistency. This could confuse players. I would go a variaty of progressbars/characters for each track. This way the player "knows" in every track what indicates the countdown.
Maybe we can combine the two ideas like this:
The Thunderbird carries the progressbar. And for each level another character and/or progressbar is used. What do think of this?
hiker {l Wrote}:Brainstorming: what about a 'reverse' progress bar: the light comes on full, then it fills to less and less. [...]
Funto {l Wrote}:- Thunderbird (and only him, no other bird) holds a kind of reverse progress bar
Funto {l Wrote}:- Thunderbird could be used as well when we are rescued.
Funto {l Wrote}:At each transition the player has to press the accelerate button to get an additional speed boost. [...]
Funto {l Wrote}:The boost could be accompanied by a lightning coming from the bird
Kinsu {l Wrote}:However : I think keeping the "don't press before go" AND adding the additional boost would make it too... twisted : "don't press before go EXCEPT if you press within the half second following the beeps, to have a big start boost".![]()
I'm not sure the "don't press before go" feature is really useful (why stopping people from making a little bit of noise before the race ? -- indeed with disabled acceleration), and this double boost could be funny
Kinsu {l Wrote}:Indeed, there is a need to graphically show this feature if it's implemented. I'm not sure making the bird glow is the best way for this. I think it's better to show an effect coming from the concerned kart (so no more problems in multiple player games), maybe some smoke from the exhausts, and a kart rumble (some little translations of the chassis in Irrlicht) could do it ?
Kinsu {l Wrote}:But the eternal problem : who can give it a try ?
Funto {l Wrote}:About the bird, I didn't think of making it "glow", but rather have a lightning (éclair in French, maybe you misunderstood?)
Funto {l Wrote}:When I get time I would like to
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