Some questions about the ingame editor

Some questions about the ingame editor

Postby AxE » 30 Jul 2011, 13:34

I love the ingame editor, but have a few questions:

Few questions on making a custom campaign:
1.Is there a way to make that if you start a map you get from point A to point B and upon reaching point B the map ends saying something like "well done"?
2.Can you make a way to show text upon entering (or a specific time/place) a map to give hints/objectives?
3.Can make it so no bots spawn with you in the campaign? If so, is it possible to make each maps bot spawn differ for say 1st map you make a tutorial map, then you make a 2nd map for the 1st mission, where the tut map has no bot spawn but the 2nd has?

General questions:
1.How to I add a map to the "in rotation" list?
2.Can you add grunts and turrets to a Time-trail map?
3.Is there a way to edit the variables of the mods?

I am no expert with making or editing games but I find this editor very easy, I might not be an expert but one of my favourite hobbies is making maps for games.
AxE
 
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Re: Some questions about the ingame editor

Postby qreeves » 30 Jul 2011, 16:18

AxE {l Wrote}:1.Is there a way to make that if you start a map you get from point A to point B and upon reaching point B the map ends saying something like "well done"?

Create a trigger and set the type to "exit", you can link the trigger to a sound, or another trigger which runs a script.

AxE {l Wrote}:2.Can you make a way to show text upon entering (or a specific time/place) a map to give hints/objectives?

worldalias on_start [ echo "Welcome to the map!@#@@#$" ]

AxE {l Wrote}:3.Can make it so no bots spawn with you in the campaign? If so, is it possible to make each maps bot spawn differ for say 1st map you make a tutorial map, then you make a 2nd map for the 1st mission, where the tut map has no bot spawn but the 2nd has?

campaignplayers, this is a server side variable.

AxE {l Wrote}:1.How to I add a map to the "in rotation" list?

Depends on which rotation you want to add it to, campaignmaps contain campaign maps, mainmaps for deathmatch.

AxE {l Wrote}:2.Can you add grunts and turrets to a Time-trail map?

Yes, they will appear if you turn on onslaught.

AxE {l Wrote}:3.Is there a way to edit the variables of the mods?

What mods? There's variables for almost everything.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: Some questions about the ingame editor

Postby AxE » 30 Jul 2011, 18:19

Thanks for the help :D

And really love this game. Keep up the good work!
AxE
 
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Re: Some questions about the ingame editor

Postby AxE » 16 Aug 2011, 17:48

I figured allot out lately, one thing I can't seem to get is how to make a trigger play a script or just a single command, can someone please give me a command I should enter or a walk through doing it, I would appreciate it allot.

All I really want to do is make it so that when you press 'E' it will send an echo message to you; I know how to make a interactible script trigger, but I don't know how to bind it to the script itself

I will ask more questions as I go
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