I was thinking of the propeller as a part of the robotic arm, but it would effectively probably be better to have it as a separate item

About the different colors/abilities for the swatter, as I said on IRC, in Crash Team Racing, some special items, called "wumpas" (looking like apples) are spread on the track (just like the nitros), and collecting 10 of them make all your items more powerful (TNT becomes Nitro, missiles and bombs are more powerful, etc).
We could think of something similar with STK, where the "powered" version of the swatter could smash karts and items, while the "basic" version could only smash karts.
This could also help in making the tracks more interesting, but demands some work both on the track editing part, on the track exporter, on the game design part (how can we split existing items in "basic" and "powered"?) and on the C++ coding part.
Any opinions?

About the swatter: right now, I got it to work, and the current behavior is:
- no more restrictions on the angle
- manual triggering, but automatic aiming
- once the swatter is set, we can swat as much as we want, during a limited amount of time
- it can squash several karts an once, in the area around the center of the swatter (although the situations is unlikely I think)
Because of the refactoring hiker did, I will have to reimplement it, and I think I will put this in a separate branch, so that people could playtest without breaking the original behavior.
Feedback welcomed
