arand {l Wrote}:Would it not be possible to utilise team-based high-damage turrets in the specific location?
In a very DotA-esque fashion..
Kitsune {l Wrote}:For selecting stats and such we could work with doing a check for haswep # then do if haswep # give these stats, or something similar
Kitsune {l Wrote}:I hope so. I've been workiing on two gui's for it, but cant make it do a call for class, maybe class's can be done with an alias. because i would like to try to mimic TFC's menu for spy/engineer.
fawstoar {l Wrote}:Damn, John. That was fast, and it looks well made... did you make it completely from scratch?
Also, maybe could use some better textures, but I understand the default texture pack is limited...
Friedslick6 {l Wrote}:Could you possibly use textures from TF2 instead of Red Elcipse? The level looks too... Realistic.
Friedslick6 {l Wrote}:Is that an issue to do with copyright fears, or with what will fit the distributed textures? If copyright fears is the issue, then my bad.
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