philipphfbr {l Wrote}:Ok, so I (nearly) finished the game.
philipphfbr {l Wrote}: Well, the challenges for the mine track (<--THIS IS LIKE GOD HARD) aren't done yet.
philipphfbr {l Wrote}:Love that you can race with 20 other karts (Would love to see this increase to 25~30 ish just for lolz)
philipphfbr {l Wrote}:Negatives:
AI karts can't be pushed off-course no matter what you do (except weapons)
philipphfbr {l Wrote}:AI karts abuse the speed boost that is normally very hard to get when trailing a kart![]()
AI karts turn perfectly, even when very fast![]()
philipphfbr {l Wrote}:I don't like the idea how you have to unlock challenges to play tracks, I think there should be something like career mode. Like, maybe, if one can't complete mine track with Expert IA, winning 5 times with easy IA would also unlock the challenge?
philipphfbr {l Wrote}:RESET is very annoying, you fall of the track once...and BAM your a huge distance away and pretty much already lost the race, even if it was at the beginning of a 3 lap race
Love that you can race with 20 other karts (Would love to see this increase to 25~30 ish just for lolz
Arthur {l Wrote}:I tried Shifting Sands once with 160 karts I think it was. It wasn't too bad; in fact it was almost like my netbook with just a few karts.
philipphfbr {l Wrote}:AI karts can't be pushed off-course no matter what you do (except weapons)
philipphfbr {l Wrote}:AI karts abuse the speed boost that is normally very hard to get when trailing a kart
AI karts turn perfectly, even when very fast![]()
philipphfbr {l Wrote}:I don't like the idea how you have to unlock challenges to play tracks, I think there should be something like career mode. Like, maybe, if one can't complete mine track with Expert IA, winning 5 times with easy IA would also unlock the challenge?
philipphfbr {l Wrote}:RESET is very annoying, you fall of the track once...and BAM your a huge distance away and pretty much already lost the race, even if it was at the beginning of a 3 lap race
Crendgrim {l Wrote}:philipphfbr {l Wrote}:Love that you can race with 20 other karts (Would love to see this increase to 25~30 ish just for lolz)
The problem about more than 20 karts is that most tracks don't have start points for them. But try a 20-kart-race on Tux Math Class - that is fun
philipphfbr {l Wrote}:Negatives:
AI karts can't be pushed off-course no matter what you do (except weapons)
Well, they can, but it's very hard. Especially if you drive a kart like Adiumy and against a large one like Mozilla or Gooey.
philipphfbr {l Wrote}:AI karts abuse the speed boost that is normally very hard to get when trailing a kart![]()
AI karts turn perfectly, even when very fast![]()
The AI is good, what's IMO a sign for a good game.
I don't know about the AI on lower difficulty levels (always playing on hard), so it may be that they should get easier there.
philipphfbr {l Wrote}:RESET is very annoying, you fall of the track once...and BAM your a huge distance away and pretty much already lost the race, even if it was at the beginning of a 3 lap race
Keep practicing. Catching up after a reset isn't that hard after all. However, if there are many karts, overtaking can be hardly possible.
I'd like to see the reset time limit lowered a bit, though.
<!-- Rescue: time: How long it takes the kart to be raised.
height: how height the kart will be raised before it is
dropped back onto the track.
vert rescue offset: used to raise karts a bit higher before
releasing them on the ground after a rescue. Used to avoid
resetting karts into the track. Not sure if this is still
necessary. -->
<rescue vert-offset="0.0" time="2" height="2"/>
Arthur {l Wrote}:I tried Shifting Sands once with 160 karts I think it was. It wasn't too bad; in fact it was almost like my netbook with just a few karts.
sudo chmod a+w /path/to/stk_config.xml
hiker {l Wrote}:Crendgrim {l Wrote}:philipphfbr {l Wrote}:Love that you can race with 20 other karts (Would love to see this increase to 25~30 ish just for lolz)
The problem about more than 20 karts is that most tracks don't have start points for them. But try a 20-kart-race on Tux Math Class - that is fun
This is technically not true anymore: we have an algorithm in place now that determines the start positions, so you can use more than 20, though there is a chance that karts might start on an item.
hiker {l Wrote}:philipphfbr {l Wrote}:RESET is very annoying, you fall of the track once...and BAM your a huge distance away and pretty much already lost the race, even if it was at the beginning of a 3 lap race
Keep practicing. Catching up after a reset isn't that hard after all. However, if there are many karts, overtaking can be hardly possible.
I'd like to see the reset time limit lowered a bit, though.
Feel free to play with data/stk_config.xml, and change the values:
[...]
Just let us know which value you find better. I actually had the same feeling when playing Mario Kart. I just looked at some videos, and it appears to be a bit over 2 seconds when being hit by a shell before you can drive again. And when being hit and thrown into a hole, it takes about 6 seconds before you can drive again. So I think we are not that bad.
Crendgrim {l Wrote}:hiker {l Wrote}:This is technically not true anymore: we have an algorithm in place now that determines the start positions, so you can use more than 20, though there is a chance that karts might start on an item.
Great
And I thought Gnu starting on a nitro box on Shifting Sands (100 karts) and getting ~ 5 nitros before the game started was a track bug. Okay, even better
hiker {l Wrote}:Just let us know which value you find better. I actually had the same feeling when playing Mario Kart. I just looked at some videos, and it appears to be a bit over 2 seconds when being hit by a shell before you can drive again. And when being hit and thrown into a hole, it takes about 6 seconds before you can drive again. So I think we are not that bad.
You cannot really compare driving in STK and in Mario Kart, for you have more opportunities to catch up in Mario Kart (IIRC; didn't play it for a very long time though). STK is more realistic and even 2 seconds can hurt.(Especially if you're pushed by another kart against the walls in Mathclass and then get reset. sigh. )
LinuxUser {l Wrote}:Arthur {l Wrote}:I tried Shifting Sands once with 160 karts I think it was. It wasn't too bad; in fact it was almost like my netbook with just a few karts.
What sort of framerate and graphics card? My framerates are around 20 (barely playable) with 20 karts. With 200, it was closer to 1! I've assumed that it is my CPU bottlenecking it as it would be around 100% (for the one core, so reading 25%), but it can't be if you are getting playable rates with that many karts.
Arthur {l Wrote}:LinuxUser {l Wrote}:Arthur {l Wrote}:I tried Shifting Sands once with 160 karts I think it was. It wasn't too bad; in fact it was almost like my netbook with just a few karts.
What sort of framerate and graphics card? My framerates are around 20 (barely playable) with 20 karts. With 200, it was closer to 1! I've assumed that it is my CPU bottlenecking it as it would be around 100% (for the one core, so reading 25%), but it can't be if you are getting playable rates with that many karts.
We're talking about 5-10 FPS, with an NVIDIA GeForce 250 GTS and a quad-core i5-750 at 2.67 GHz. Maybe not the newest or best, but I'm satisfied with it.
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