Fort Magma

Fort Magma

Postby titaniumtux » 30 May 2011, 11:55

Hey,

I find the new version of Fort Magma in STK 0.7.1b interesting, but too easy. I don't object to keeping it, but is it possible to put the old Fort Magma back into the new version of the game? As an end-user I'd like to at least be able to have it as an add-on, and if I can make a suggestion I think it would be cool to have it enabled once all challenges are complete as a "legacy track bonus", at very least when STK hits the version 1.0 milestone. Would this be possible? Thanks!
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Re: Fort Magma

Postby Kinsu » 30 May 2011, 21:19

Hi !
I agree with titaniumtux, especially regarding the lava tunnel (that really was the funniest part !) that was replaced by a bridge. :(
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Re: Fort Magma

Postby Auria » 31 May 2011, 00:47

Hi,

the older track can sure be kept as add-on, STK 0.7.2 will include a feature to install add-ons.

But I also agree about the tunnel being too easy; I hope samuncle will find the time to make the tunnel more challenging in the new fort magma
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Re: Fort Magma

Postby hiker » 31 May 2011, 00:53

Kinsu {l Wrote}:I agree with titaniumtux, especially regarding the lava tunnel (that really was the funniest part !) that was replaced by a bridge. :(

I would actually say that it was way too difficult to drive (perhaps the physics update might make this better?)

Anyway, with the upcoming 0.7.2 release we have a buildin addons manager, so as long as someone uploads the old version everybody will be able to download this version quite easily.

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Re: Fort Magma

Postby samuncle » 05 Jun 2011, 14:38

I find the new version of Fort Magma in STK 0.7.1b interesting, but too easy

especially regarding the lava tunnel (that really was the funniest part !) that was replaced by a bridge

But I also agree about the tunnel being too easy; I hope samuncle will find the time to make the tunnel more challenging in the new fort magma


I have completely redone the lava tunnel. It's more funny and it's like the old one ;)

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I just have a problem with the new exporter and material

{l Code}: {l Select All Code}
stk_track.py", line 1762, in writeMaterialsFile
IndexError: list index out of range
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Re: Fort Magma

Postby Kinsu » 06 Jun 2011, 17:46

Can't wait to try it ! :)
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Re: Fort Magma

Postby Auria » 07 Jun 2011, 02:31

It's in SVN :)
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Re: Fort Magma

Postby hiker » 07 Jun 2011, 03:14

Auria {l Wrote}:It's in SVN :)

It looks great! I just have one minor issue: there are some kind of ramps in the tunnel. If you are not driving straight in the center of the road, getting onto the platforms is quite bumpy.

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Re: Fort Magma

Postby asciimonster » 07 Jun 2011, 09:42

Where are the lavamonsters? Every lava track needs lavamonsters... ;)
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Re: Fort Magma

Postby Iridium » 14 Jun 2011, 00:32

asciimonster {l Wrote}:Where are the lavamonsters? Every lava track needs lavamonsters... ;)

I agree. :) A floating head-type thing could probably work, as in XR591, if possible.
BTW, I can't seem to be able to download the SVN version...
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Re: Fort Magma

Postby Auria » 14 Jun 2011, 02:50

Iridium {l Wrote}:BTW, I can't seem to be able to download the SVN version...


Can you be more specific? error message, etc.? (I guess this would be for another thread)
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Re: Fort Magma

Postby Kinsu » 15 Jul 2011, 03:35

I have just tried the new version, it's a very good work !
You kept the good things of previous versions :)

Just a (very little) detail : I think the arrival line should be more visible.

Very fun anyway (the new lava tunnel is really cool !)

EDIT : I did not found a "new snow peak" subject so I post here what I think about the track. Same as Fort Magma :) looks much more professional and very great atmosphere, just the arrival line should be more visible.
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