hiker {l Wrote}:Do we need track improvements (i.e. what would be more important: making the existing tracks better, or getting more more tracks, even if the quality is not as good)?
Auria {l Wrote}:Hi,
I agree on pretty much everything you say
For a track to be of good quality, two aspects are needed :
1) fun gameplay (a good road shape; not too straight, not too curvy, curves that are not too hard to take, but not too easy either; large enough to overtake others; not too many steep slopes; etc...)
Auria {l Wrote}:that's a good idea though I don't know if the current physics support that; I think not because at this time moving objects are approximated using a box or a sphere. So maybe in the future
Kinsu {l Wrote}:Someone talked about a reverse-track mode... I think it would be a simple and efficient way to increase STK's playing lifespan, reusing existing maps. Would that take a lot of time to add this feature to the game ?
hiker {l Wrote}:Mirroring a track would probably be less work - multiplying the x coordinate with -1 for everything. It's only finding everything that's the problem
hiker {l Wrote}:there might be tracks that can't be driven in reverse, e.g. if there would be a jump somewhere
acme_pjz {l Wrote}:Don't forget to reverse the normal vector and change the culling mode ...
asciimonster {l Wrote}:I'm not sure how easy this is to do: If I finish within 0.1 sec of my opponent, an automatic photo-finish slow-motion replay is shown...
Preferably, the finish line is projected on screen in the replay.
LinuxUser {l Wrote}:And what about something like an extra lap, or a single-lap race if you tie? I know that in the past, I found it crashed if you tied (yes, it did happen). I guess it would have to be an extra race, as you would have the photo finish beforehand.
LinuxUser {l Wrote}:Yes, that is true, but it should not crash or anything (as it has for me a couple of times at least).
Kinsu {l Wrote}:Would it be long to add more surfaces-specific physical effects, as the zipper ?
I'm thinking about a kind of "bumper" :
Also, a skid-like-on-ice-effect, as already evoked, would enable track makers to have more possibilities...
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