Character Modelling

Character Modelling

Postby Zillaitor » 12 May 2011, 00:01

I did a bit of 3d modelling in studio max. I dont know if that could be helpful, if it could please let me know because I'm interested in helping develop this game further.

Also, any plans for online play in the future?
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Re: Character Modelling

Postby hiker » 12 May 2011, 00:04

Hi,
Zillaitor {l Wrote}:I did a bit of 3d modelling in studio max. I dont know if that could be helpful, if it could please let me know because I'm interested in helping develop this game further.

Atm we only support blender. The main issue here is that we need to export additional information about materials and tracks/karts, and we have scripts to do that in blender. You could either try to learn blender (best option imho), or model in Studio Max and then import the file into blender - though I don't know how well this works.

Also, any plans for online play in the future?

See our milestone page.

Cheers,
Joerg
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Re: Character Modelling

Postby Zillaitor » 12 May 2011, 00:10

Alright, is blender open source or will I have to pay for it?
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Re: Character Modelling

Postby hiker » 12 May 2011, 00:15

Zillaitor {l Wrote}:Alright, is blender open source or will I have to pay for it?

No, blender is open source:
http://www.blender.org/

Cheers,
Joerg

PS: If you have any questions, feel free to join us on irc (irc.freenode.net, #stk).
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Re: Character Modelling

Postby Zillaitor » 12 May 2011, 00:18

Alright thanks Joerg.
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Re: Character Modelling

Postby hiker » 12 May 2011, 00:24

hiker {l Wrote}:No, blender is open source:
http://www.blender.org/

Just one warning: blender recently released their version 2.5*, which is major update. The scripts for this version are under development (and mostly done). Auria, can you comment if the 2.5 scripts are ready to be used?

Cheers,
Joerg
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Re: Character Modelling

Postby Auria » 12 May 2011, 00:54

The 2.5 scripts are not quite ready for production time I'm afraid - especially in the karts department where a lot of work is still needed
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