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First one that came to my mind while looking at some civil unrest tactics used in Egypt, is why not make a "riot" simulator as a kind of RTS, with one side playing the police/military forces and the other side the protesters.
Could be done as a multiplayer game, with one guy controlling top down the police forces like a traditional RTS, and a group of others in a more FPS fashion with squad commands etc to guide the protestors.
Non violent strategies could be implemented, but also some "not soo non"-violent

If done with really good attention to details and the right political ideas behind (heh, that's the cool thing about FOSS: not having to worry about customers), then it could even become a training simulator for protestor tactics, and maps could be shaped after real world locations (I would love to see the mainstream media echo on this kind of game
