Yes screenshot is not implemented. I don't think I'll even bother.
Seems like another extra code to add, too much complicated, and slow to do since it needs to render? I can't even. If it was just 1 line like before I'd add it already.
Also since I wrote a nice script in Python that executes
maim and then sorts screens into subdirs basing on application names.
Right. Now the most critical issue I'll do is debugging that crash in game. Likely something wrong in my code.
Well, I got lots of updates to do and even pages to add in
docs/. I need to describe building on Windows, new materials, upgrading tracks. Some of it is currently in
Developing.md, need to split and extend some.
You don't have to do much for new tracks, I still need to finish moving objects and materials for Anomaly etc. They won't look the same though. One thing you can do is after that, is tweak fluids, materials, particles their colors etc. In-editor Material Editor (Alt-F). I will write more in new docs/Materials.md (is now in that Developing.md).
There is still one bigger thing I wanted to do or try: moving all materials to .json format. There are issues with not wrapping textures, I can't even. And there is still that stupid bug since earliest days of pipe/wall/column materials loosing texture wrap and some blinking after next track loads in editor. It's just stupid and IDK why. But I don't have it so constantly in game though.
Besides all that, do you see anything major, missing, crashing or seriously not working in SR3 editor? I don't, I'd say it's okay to use.
But surely I need to redo video tutorials for it next, for this 3.0 beta release even.