StefanP.MUC {l Wrote}:About the Icon design: I think the icons should be good recognizable pictograms - clean outlined pictures of what is behind the button. Not much of shading, lightning and coloring (max 3 colors I'd say, the colors should be the same for all icons - the silverish in your OD test button looks good).
andrewbuck {l Wrote}:That looks very nice, it makes very good use of the screenspace. The two square things on the side could be used to switch what is displayed in the three squares on that side. So, for example the left side could be divided into 4 squares, one each for creatures, combat, rooms, and traps. Depending on what you select you will see different things in the three squares on that side. The right side would work the same; this way you could display any two sets of buttons at a time.
Also, I really like the map shading you used. It would be nice to think of some way to do something like a procedural texture that could be done by the engine to generate the map on the fly to look like that.
-Buck
StefanP.MUC {l Wrote}:Looks good, But you forgot the cannon.
Just pushed the new buttons to svn, so you can now test them.
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