rubberduck {l Wrote}:ok, I didn't change too much right now, I made the looping a bit smaller, also worked a bit more on the newer area.
Also right now there are even 2 such shortcuts, one is the looping (where you can jump over, could also a bit too easy right now, at least when you slow down before), and then in the newer part, I made some sort of shortcut, which is a bit like a stunt to get it right.
Both alternative paths / shortcuts are experimental right now and could be changed if you don't like them, or when they are too easy, especially the looping jump, where I could just make the side wall less like a ramp usable
eltomito {l Wrote}:But I also miss the exasperating turn where you actually have to break and slow down. It's one of the very few places in STK where it makes sense to use the break and where you have to really slow down. I'd love the sharp turn section to stay in this track.
rubberduck {l Wrote}:I changed the tunnel segment now, but also experimented with the vegetation, even using different plants in different locations, like they were planted there by someone and not wild plants growing there, a bit like a park or something, even these trees from the zengarden are there right now,
rubberduck {l Wrote}:I slowly started working on the track again, even if it is not much yet, I want to share this. I reworked the texture a bit and added a transition
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